Merge pull request 'feat: New Autoloader & Rebrand Current to "Update Manager"' (#66) from feat/autoloader-update-manager into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/66
This commit is contained in:
Collecting
2025-12-10 01:32:35 +00:00
11 changed files with 289 additions and 159 deletions

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@@ -44,7 +44,9 @@
#include "citron/configuration/configure_ui.h" #include "citron/configuration/configure_ui.h"
#include "citron/configuration/configure_web.h" #include "citron/configuration/configure_web.h"
#include "citron/configuration/style_animation_event_filter.h" #include "citron/configuration/style_animation_event_filter.h"
#include "citron/game_list.h"
#include "citron/hotkeys.h" #include "citron/hotkeys.h"
#include "citron/main.h"
#include "citron/theme.h" #include "citron/theme.h"
#include "citron/uisettings.h" #include "citron/uisettings.h"
@@ -73,6 +75,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
InputCommon::InputSubsystem* input_subsystem, InputCommon::InputSubsystem* input_subsystem,
std::vector<VkDeviceInfo::Record>& vk_device_records, std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_, bool enable_web_config) Core::System& system_, bool enable_web_config)
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry(registry_), : QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry(registry_),
system{system_}, system{system_},
builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())}, builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
@@ -98,6 +101,11 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
system_tab{std::make_unique<ConfigureSystem>(system_, nullptr, *builder, this)}, system_tab{std::make_unique<ConfigureSystem>(system_, nullptr, *builder, this)},
web_tab{std::make_unique<ConfigureWeb>(this)}, rainbow_timer{new QTimer(this)} { web_tab{std::make_unique<ConfigureWeb>(this)}, rainbow_timer{new QTimer(this)} {
if (auto* main_window = qobject_cast<GMainWindow*>(parent)) {
connect(filesystem_tab.get(), &ConfigureFilesystem::RequestGameListRefresh,
main_window, &GMainWindow::RefreshGameList);
}
Settings::SetConfiguringGlobal(true); Settings::SetConfiguringGlobal(true);
setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint); Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint);
@@ -267,7 +275,6 @@ void ConfigureDialog::SetUIPositioning(const QString& positioning) {
for (QPushButton* button : tab_buttons) { for (QPushButton* button : tab_buttons) {
h_layout->removeWidget(button); h_layout->removeWidget(button);
v_layout->addWidget(button); v_layout->addWidget(button);
// Reset the inline stylesheet so it uses the main template's style.
button->setStyleSheet(QStringLiteral("")); button->setStyleSheet(QStringLiteral(""));
} }
v_layout->addStretch(1); v_layout->addStretch(1);
@@ -344,13 +351,11 @@ void ConfigureDialog::AnimateTabSwitch(int id) {
const int duration = 400; const int duration = 400;
// Prepare Widgets for Live Animation
next_widget->setGeometry(0, 0, ui->stackedWidget->width(), ui->stackedWidget->height()); next_widget->setGeometry(0, 0, ui->stackedWidget->width(), ui->stackedWidget->height());
next_widget->move(0, 0); next_widget->move(0, 0);
next_widget->show(); next_widget->show();
next_widget->raise(); next_widget->raise();
// Animation Logic
auto anim_old_pos = new QPropertyAnimation(current_widget, "pos"); auto anim_old_pos = new QPropertyAnimation(current_widget, "pos");
anim_old_pos->setEndValue(QPoint(-ui->stackedWidget->width(), 0)); anim_old_pos->setEndValue(QPoint(-ui->stackedWidget->width(), 0));
anim_old_pos->setDuration(duration); anim_old_pos->setDuration(duration);
@@ -401,9 +406,7 @@ void ConfigureDialog::AnimateTabSwitch(int id) {
connect(animation_group, &QAbstractAnimation::finished, this, [this, current_widget, next_widget, id]() { connect(animation_group, &QAbstractAnimation::finished, this, [this, current_widget, next_widget, id]() {
ui->stackedWidget->setCurrentIndex(id); ui->stackedWidget->setCurrentIndex(id);
// Clean up graphics effects to return control to the stylesheet
next_widget->setGraphicsEffect(nullptr); next_widget->setGraphicsEffect(nullptr);
// Ensure the old widget is hidden and reset for next time
current_widget->hide(); current_widget->hide();
current_widget->move(0, 0); current_widget->move(0, 0);

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@@ -35,6 +35,7 @@ class ConfigureProfileManager;
class ConfigureSystem; class ConfigureSystem;
class ConfigureUi; class ConfigureUi;
class ConfigureWeb; class ConfigureWeb;
class GameList;
class ConfigureDialog final : public QDialog { class ConfigureDialog final : public QDialog {
Q_OBJECT Q_OBJECT
@@ -49,6 +50,8 @@ public:
void ApplyConfiguration(); void ApplyConfiguration();
ConfigureFilesystem* GetFilesystemTab() const { return filesystem_tab.get(); }
public slots: public slots:
void UpdateTheme(); void UpdateTheme();

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@@ -2,155 +2,183 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project // SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "citron/configuration/configure_filesystem.h"
#include <QFileDialog> #include <QFileDialog>
#include <QMessageBox> #include <QMessageBox>
#include <QProgressDialog>
#include <QStringList>
#include <QtConcurrent/QtConcurrent>
#include <thread>
#include "citron/main.h"
#include "citron/uisettings.h"
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/path_util.h" #include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/settings.h" #include "common/settings.h"
#include "frontend_common/content_manager.h"
#include "ui_configure_filesystem.h" #include "ui_configure_filesystem.h"
#include "citron/configuration/configure_filesystem.h"
#include "citron/uisettings.h" static constexpr size_t CopyBufferSize = 0x400000;
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent) ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) { : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
ui->setupUi(this); ui->setupUi(this);
SetConfiguration(); SetConfiguration();
connect(ui->nand_directory_button, &QToolButton::pressed, this, connect(ui->run_autoloader_button, &QPushButton::clicked, this, &ConfigureFilesystem::OnRunAutoloader);
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); }); connect(ui->nand_directory_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
connect(ui->sdmc_directory_button, &QToolButton::pressed, this, connect(ui->sdmc_directory_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); }); connect(ui->gamecard_path_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
connect(ui->gamecard_path_button, &QToolButton::pressed, this, connect(ui->dump_path_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); }); connect(ui->load_path_button, &QToolButton::pressed, this, [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->dump_path_button, &QToolButton::pressed, this, connect(ui->reset_game_list_cache, &QPushButton::pressed, this, &ConfigureFilesystem::ResetMetadata);
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); }); connect(ui->gamecard_inserted, &QCheckBox::checkStateChanged, this, &ConfigureFilesystem::UpdateEnabledControls);
connect(ui->load_path_button, &QToolButton::pressed, this, connect(ui->gamecard_current_game, &QCheckBox::checkStateChanged, this, &ConfigureFilesystem::UpdateEnabledControls);
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this, connect(this, &ConfigureFilesystem::UpdateInstallProgress, this, &ConfigureFilesystem::OnUpdateInstallProgress);
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::checkStateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::checkStateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
} }
ConfigureFilesystem::~ConfigureFilesystem() = default; ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::changeEvent(QEvent* event) { void ConfigureFilesystem::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); }
if (event->type() == QEvent::LanguageChange) { void ConfigureFilesystem::SetConfiguration() { ui->nand_directory_edit->setText(QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir))); ui->sdmc_directory_edit->setText(QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::SDMCDir))); ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path.GetValue())); ui->dump_path_edit->setText(QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::DumpDir))); ui->load_path_edit->setText(QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::LoadDir))); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue()); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue()); ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue()); ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue()); ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue()); ui->prompt_for_autoloader->setChecked(UISettings::values.prompt_for_autoloader.GetValue()); UpdateEnabledControls(); }
RetranslateUI(); void ConfigureFilesystem::ApplyConfiguration() { Common::FS::SetCitronPath(Common::FS::CitronPath::NANDDir, ui->nand_directory_edit->text().toStdString()); Common::FS::SetCitronPath(Common::FS::CitronPath::SDMCDir, ui->sdmc_directory_edit->text().toStdString()); Common::FS::SetCitronPath(Common::FS::CitronPath::DumpDir, ui->dump_path_edit->text().toStdString()); Common::FS::SetCitronPath(Common::FS::CitronPath::LoadDir, ui->load_path_edit->text().toStdString()); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked(); Settings::values.dump_exefs = ui->dump_exefs->isChecked(); Settings::values.dump_nso = ui->dump_nso->isChecked(); UISettings::values.cache_game_list = ui->cache_game_list->isChecked(); UISettings::values.prompt_for_autoloader = ui->prompt_for_autoloader->isChecked(); }
void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) { QString caption; switch (target) { case DirectoryTarget::NAND: caption = tr("Select Emulated NAND Directory..."); break; case DirectoryTarget::SD: caption = tr("Select Emulated SD Directory..."); break; case DirectoryTarget::Gamecard: caption = tr("Select Gamecard Path..."); break; case DirectoryTarget::Dump: caption = tr("Select Dump Directory..."); break; case DirectoryTarget::Load: caption = tr("Select Mod Load Directory..."); break; } QString str; if (target == DirectoryTarget::Gamecard) { str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(), QStringLiteral("NX Gamecard;*.xci")); } else { str = QFileDialog::getExistingDirectory(this, caption, edit->text()); } if (str.isNull() || str.isEmpty()) { return; } if (str.back() != QChar::fromLatin1('/')) { str.append(QChar::fromLatin1('/')); } edit->setText(str); }
void ConfigureFilesystem::ResetMetadata() { if (!Common::FS::Exists(Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list/")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The metadata cache is already empty.")); } else if (Common::FS::RemoveDirRecursively(Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The operation completed successfully.")); UISettings::values.is_game_list_reload_pending.exchange(true); } else { QMessageBox::warning(this, tr("Reset Metadata Cache"), tr("The metadata cache couldn't be deleted. It might be in use or non-existent.")); } }
void ConfigureFilesystem::UpdateEnabledControls() { ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked()); ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() && !ui->gamecard_current_game->isChecked()); ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() && !ui->gamecard_current_game->isChecked()); }
void ConfigureFilesystem::RetranslateUI() { ui->retranslateUi(this); }
void ConfigureFilesystem::OnUpdateInstallProgress() {
if (install_progress) {
install_progress->setValue(install_progress->value() + 1);
}
} }
QWidget::changeEvent(event); void ConfigureFilesystem::OnRunAutoloader(bool skip_confirmation) {
if (!skip_confirmation) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Begin Autoloader?"));
msgBox.setText(tr("The Autoloader will scan your Game Directories for all .nsp files "
"and attempt to install any found updates or DLC. This may take a while."));
msgBox.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
msgBox.setDefaultButton(QMessageBox::Ok);
if (msgBox.exec() != QMessageBox::Ok) {
return;
}
} }
void ConfigureFilesystem::SetConfiguration() { GMainWindow* main_window = qobject_cast<GMainWindow*>(this->parent()); // Try direct parent first
ui->nand_directory_edit->setText( if (!main_window) {
QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::NANDDir))); // Fallback for when it's nested in the config dialog
ui->sdmc_directory_edit->setText( main_window = qobject_cast<GMainWindow*>(this->window()->parent());
QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::SDMCDir)));
ui->gamecard_path_edit->setText(
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
UpdateEnabledControls();
} }
void ConfigureFilesystem::ApplyConfiguration() { if (!main_window) {
Common::FS::SetCitronPath(Common::FS::CitronPath::NANDDir, QMessageBox::critical(this, tr("Error"), tr("Could not find the main window."));
ui->nand_directory_edit->text().toStdString()); return;
Common::FS::SetCitronPath(Common::FS::CitronPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
Common::FS::SetCitronPath(Common::FS::CitronPath::DumpDir,
ui->dump_path_edit->text().toStdString());
Common::FS::SetCitronPath(Common::FS::CitronPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
} }
Core::System* system = main_window->GetSystem();
void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) { const auto& vfs = main_window->GetVFS();
QString caption; if (!system) {
QMessageBox::critical(this, tr("Error"), tr("System is not initialized."));
switch (target) {
case DirectoryTarget::NAND:
caption = tr("Select Emulated NAND Directory...");
break;
case DirectoryTarget::SD:
caption = tr("Select Emulated SD Directory...");
break;
case DirectoryTarget::Gamecard:
caption = tr("Select Gamecard Path...");
break;
case DirectoryTarget::Dump:
caption = tr("Select Dump Directory...");
break;
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
}
QString str;
if (target == DirectoryTarget::Gamecard) {
str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
}
if (str.isNull() || str.isEmpty()) {
return; return;
} }
if (str.back() != QChar::fromLatin1('/')) { QStringList files_to_install;
str.append(QChar::fromLatin1('/')); for (const auto& game_dir : UISettings::values.game_dirs) {
Common::FS::IterateDirEntriesRecursively(game_dir.path, [&](const auto& entry) {
if (!entry.is_directory() && entry.path().extension() == ".nsp") {
files_to_install.append(QString::fromStdString(entry.path().string()));
}
return true;
});
} }
edit->setText(str); if (files_to_install.isEmpty()) {
QMessageBox::information(this, tr("Autoloader"), tr("No .nsp files found to install."));
return;
} }
void ConfigureFilesystem::ResetMetadata() { qint64 total_chunks = 0;
if (!Common::FS::Exists(Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / for (const QString& file : files_to_install) {
"game_list/")) { total_chunks += (QFileInfo(file).size() + CopyBufferSize - 1) / CopyBufferSize;
QMessageBox::information(this, tr("Reset Metadata Cache"), }
tr("The metadata cache is already empty.")); if (total_chunks == 0) {
} else if (Common::FS::RemoveDirRecursively( QMessageBox::information(this, tr("Autoloader"), tr("Selected files are empty."));
Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list")) { return;
QMessageBox::information(this, tr("Reset Metadata Cache"), }
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true); QStringList new_files{}, overwritten_files{}, failed_files{};
bool detected_base_install{};
bool was_cancelled = false;
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, static_cast<int>(total_chunks), this);
install_progress->setWindowFlags(install_progress->windowFlags() & ~Qt::WindowContextHelpButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(400);
// When the dialog is destroyed (e.g., user clicks X), set the pointer to nullptr
connect(install_progress, &QObject::destroyed, this, [this]() { install_progress = nullptr; });
install_progress->show();
int remaining = files_to_install.size();
for (const QString& file : files_to_install) {
if (!install_progress || install_progress->wasCanceled()) {
was_cancelled = true;
break;
}
install_progress->setWindowTitle(tr("Autoloader - %n file(s) remaining", "", remaining));
install_progress->setLabelText(tr("Installing: %1").arg(QFileInfo(file).fileName()));
auto progress_callback = [this](size_t, size_t) {
emit UpdateInstallProgress();
if (!install_progress) return true;
return install_progress->wasCanceled();
};
QFuture<ContentManager::InstallResult> future =
QtConcurrent::run([&] { return ContentManager::InstallNSP(*system, *vfs, file.toStdString(), progress_callback); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
ContentManager::InstallResult result = future.result();
switch (result) {
case ContentManager::InstallResult::Success: new_files.append(QFileInfo(file).fileName()); break;
case ContentManager::InstallResult::Overwrite: overwritten_files.append(QFileInfo(file).fileName()); break;
case ContentManager::InstallResult::Failure: failed_files.append(QFileInfo(file).fileName()); break;
case ContentManager::InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
}
--remaining;
}
if (install_progress) {
install_progress->close();
}
if (detected_base_install) {
QMessageBox::warning(this, tr("Install Results"), tr("Warning: Base games were detected and skipped. The autoloader is intended for updates and DLC."));
}
if (new_files.isEmpty() && overwritten_files.isEmpty() && failed_files.isEmpty()) {
if (!was_cancelled) {
QMessageBox::information(this, tr("Autoloader"), tr("No new files were installed."));
}
} else { } else {
QMessageBox::warning( QString install_results = tr("Installation Complete!");
this, tr("Reset Metadata Cache"), install_results.append(QLatin1String("\n\n"));
tr("The metadata cache couldn't be deleted. It might be in use or non-existent.")); if (!new_files.isEmpty()) install_results.append(tr("%n file(s) were newly installed.", nullptr, new_files.size()));
} if (!overwritten_files.isEmpty()) install_results.append(tr("\n%n file(s) were overwritten.", nullptr, overwritten_files.size()));
if (!failed_files.isEmpty()) install_results.append(tr("\n%n file(s) failed to install.", nullptr, failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
} }
void ConfigureFilesystem::UpdateEnabledControls() { Common::FS::RemoveDirRecursively(Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list");
ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked()); emit RequestGameListRefresh();
ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::RetranslateUI() {
ui->retranslateUi(this);
} }

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@@ -7,6 +8,7 @@
#include <QWidget> #include <QWidget>
class QLineEdit; class QLineEdit;
class QProgressDialog;
namespace Ui { namespace Ui {
class ConfigureFilesystem; class ConfigureFilesystem;
@@ -20,24 +22,24 @@ public:
~ConfigureFilesystem() override; ~ConfigureFilesystem() override;
void ApplyConfiguration(); void ApplyConfiguration();
void OnRunAutoloader(bool skip_confirmation = false);
signals:
void UpdateInstallProgress();
void RequestGameListRefresh();
private slots:
void OnUpdateInstallProgress();
private: private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;
void RetranslateUI(); void RetranslateUI();
void SetConfiguration(); void SetConfiguration();
enum class DirectoryTarget { NAND, SD, Gamecard, Dump, Load };
enum class DirectoryTarget {
NAND,
SD,
Gamecard,
Dump,
Load,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit); void SetDirectory(DirectoryTarget target, QLineEdit* edit);
void ResetMetadata(); void ResetMetadata();
void UpdateEnabledControls(); void UpdateEnabledControls();
std::unique_ptr<Ui::ConfigureFilesystem> ui; std::unique_ptr<Ui::ConfigureFilesystem> ui;
QProgressDialog* install_progress = nullptr;
}; };

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@@ -195,6 +195,29 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QGroupBox" name="autoloader_group">
<property name="title">
<string>Autoloader</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_Autoloader">
<item>
<widget class="QCheckBox" name="prompt_for_autoloader">
<property name="text">
<string>Prompt to run Autoloader when a new game directory is added</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="run_autoloader_button">
<property name="text">
<string>Run Autoloader Now</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QGroupBox" name="groupBox_5"> <widget class="QGroupBox" name="groupBox_5">
<property name="title"> <property name="title">

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@@ -4,6 +4,7 @@
#include <regex> #include <regex>
#include <QApplication> #include <QApplication>
#include <QCheckBox>
#include <QDir> #include <QDir>
#include <QFileInfo> #include <QFileInfo>
#include <QHeaderView> #include <QHeaderView>
@@ -818,6 +819,27 @@ void GameList::ValidateEntry(const QModelIndex& item) {
} }
case GameListItemType::AddDir: case GameListItemType::AddDir:
emit AddDirectory(); emit AddDirectory();
if (UISettings::values.prompt_for_autoloader) {
QMessageBox msg_box(this);
msg_box.setWindowTitle(tr("Autoloader"));
msg_box.setText(
tr("Would you like to use the Autoloader to install all Updates/DLC within your game directories?\n\n"
"If not now, you can always go to Emulation -> Configure -> Filesystem in order to use this feature. Also, if you have multiple update files for a single game, you can use the Update Manager "
"in File -> Install Updates with Update Manager."));
msg_box.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
QCheckBox* check_box = new QCheckBox(tr("Do not ask me again"));
msg_box.setCheckBox(check_box);
if (msg_box.exec() == QMessageBox::Yes) {
emit RunAutoloaderRequested();
}
if (check_box->isChecked()) {
UISettings::values.prompt_for_autoloader = false;
emit SaveConfig();
}
}
break; break;
default: default:
break; break;

View File

@@ -140,6 +140,7 @@ signals:
void ShowList(bool show); void ShowList(bool show);
void PopulatingCompleted(); void PopulatingCompleted();
void SaveConfig(); void SaveConfig();
void RunAutoloaderRequested();
public slots: public slots:
void OnConfigurationChanged(); void OnConfigurationChanged();
@@ -204,7 +205,7 @@ private:
ControllerNavigation* controller_navigation = nullptr; ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list; CompatibilityList compatibility_list;
QTimer* online_status_timer; QTimer* online_status_timer;
QTimer config_update_timer; // NEW: Timer for debouncing config changes QTimer config_update_timer;
friend class GameListSearchField; friend class GameListSearchField;

View File

@@ -162,6 +162,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/core.h" #include "core/core.h"
#include "citron/compatibility_list.h" #include "citron/compatibility_list.h"
#include "citron/configuration/configure_dialog.h" #include "citron/configuration/configure_dialog.h"
#include "citron/configuration/configure_filesystem.h"
#include "citron/configuration/configure_input_per_game.h" #include "citron/configuration/configure_input_per_game.h"
#include "citron/configuration/qt_config.h" #include "citron/configuration/qt_config.h"
#include "citron/debugger/console.h" #include "citron/debugger/console.h"
@@ -213,7 +214,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
} }
#endif #endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_input_update_timeout = 1; constexpr int default_input_update_timeout = 1;
constexpr size_t CopyBufferSize = 1_MiB; constexpr size_t CopyBufferSize = 1_MiB;
@@ -1618,6 +1618,7 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory); &GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::RunAutoloaderRequested, this, &GMainWindow::OnRunAutoloaderFromGameList);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted, connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
@@ -1657,7 +1658,7 @@ void GMainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder); connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND); connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
connect_menu(ui->action_Install_With_Autoloader, &GMainWindow::OnMenuInstallWithAutoloader); connect(ui->action_Install_With_Update_Manager, &QAction::triggered, this, &GMainWindow::OnMenuInstallWithUpdateManager);
connect_menu(ui->action_Trim_XCI_File, &GMainWindow::OnMenuTrimXCI); connect_menu(ui->action_Trim_XCI_File, &GMainWindow::OnMenuTrimXCI);
connect_menu(ui->action_Exit, &QMainWindow::close); connect_menu(ui->action_Exit, &QMainWindow::close);
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
@@ -4100,6 +4101,7 @@ void GMainWindow::OnConfigure() {
&GMainWindow::OnLanguageChanged); &GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec(); const auto result = configure_dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied && if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) { !UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
@@ -4119,7 +4121,7 @@ void GMainWindow::OnConfigure() {
Common::FS::GetCitronPath(Common::FS::CitronPath::ConfigDir) / "custom")) { Common::FS::GetCitronPath(Common::FS::CitronPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files"); LOG_WARNING(Frontend, "Failed to remove custom configuration files");
} }
if (!Common::FS::RemoveDirRecursively( if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list")) { Common::FS::GetCitronPath(Common::FS::CitronPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files"); LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
} }
@@ -6360,12 +6362,12 @@ void GMainWindow::RegisterAutoloaderContents() {
} }
} }
void GMainWindow::OnMenuInstallWithAutoloader() { void GMainWindow::OnMenuInstallWithUpdateManager() {
LOG_INFO(Loader, "AUTOLOADER: Starting Autoloader installation process."); LOG_INFO(Loader, "UPDATE MANAGER: Starting update installation process.");
const QString file_filter = tr("Nintendo Submission Package (*.nsp)"); const QString file_filter = tr("Nintendo Submission Package (*.nsp)");
QStringList filenames = QFileDialog::getOpenFileNames( QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Select Update/DLC Files for Autoloader"), this, tr("Select Update Files for Update Manager"),
QString::fromStdString(UISettings::values.roms_path), file_filter); QString::fromStdString(UISettings::values.roms_path), file_filter);
if (filenames.isEmpty()) { if (filenames.isEmpty()) {
@@ -6374,7 +6376,42 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString(); UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
// Calculate the total size of all files to be installed for the progress dialog. bool dlc_detected = false;
for (const QString& file : filenames) {
QString sanitized_path = file;
if (sanitized_path.contains(QLatin1String(".nsp/"))) {
sanitized_path = sanitized_path.left(sanitized_path.indexOf(QLatin1String(".nsp/")) + 4);
}
auto vfs_file = vfs->OpenFile(sanitized_path.toStdString(), FileSys::OpenMode::Read);
if (vfs_file) {
FileSys::NSP nsp(vfs_file);
if (nsp.GetStatus() == Loader::ResultStatus::Success && !nsp.GetNCAs().empty()) {
const auto& [title_id, nca_map] = *nsp.GetNCAs().begin();
const auto meta_iter = std::find_if(nca_map.begin(), nca_map.end(), [](const auto& pair){
return pair.first.second == FileSys::ContentRecordType::Meta;
});
if (meta_iter != nca_map.end()) {
const auto& meta_nca = meta_iter->second;
if (meta_nca && !meta_nca->GetSubdirectories().empty() && !meta_nca->GetSubdirectories()[0]->GetFiles().empty()) {
const auto cnmt_file = meta_nca->GetSubdirectories()[0]->GetFiles()[0];
const FileSys::CNMT cnmt(cnmt_file);
if (cnmt.GetType() != FileSys::TitleType::Update) {
dlc_detected = true;
break; // Found one DLC, no need to check further.
}
}
}
}
}
}
if (dlc_detected) {
QMessageBox::warning(this, tr("DLC Detected"),
tr("The Update Manager is not compatible with DLC installations. Please select only update files."));
return; // Abort the operation.
}
qint64 total_size_bytes = 0; qint64 total_size_bytes = 0;
for (const QString& file : filenames) { for (const QString& file : filenames) {
QString sanitized_path = file; QString sanitized_path = file;
@@ -6399,7 +6436,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
return; return;
} }
QProgressDialog progress(tr("Installing to Autoloader..."), tr("Cancel"), 0, 100, this); QProgressDialog progress(tr("Installing Updates..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal); progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(0); progress.setMinimumDuration(0);
progress.setValue(0); progress.setValue(0);
@@ -6422,25 +6459,25 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
sanitized_path = sanitized_path.left(sanitized_path.indexOf(QLatin1String(".nsp/")) + 4); sanitized_path = sanitized_path.left(sanitized_path.indexOf(QLatin1String(".nsp/")) + 4);
} }
const std::string file_path = sanitized_path.toStdString(); const std::string file_path = sanitized_path.toStdString();
LOG_INFO(Loader, "AUTOLOADER: Processing sanitized file path: {}", file_path); LOG_INFO(Loader, "UPDATE MANAGER: Processing sanitized file path: {}", file_path);
auto vfs_file = vfs->OpenFile(file_path, FileSys::OpenMode::Read); auto vfs_file = vfs->OpenFile(file_path, FileSys::OpenMode::Read);
if (!vfs_file) { if (!vfs_file) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED at VFS Open. Could not open file: {}", file_path); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED at VFS Open. Could not open file: {}", file_path);
failed_files.append(QFileInfo(file).fileName() + tr(" (File Open Error)")); failed_files.append(QFileInfo(file).fileName() + tr(" (File Open Error)"));
continue; continue;
} }
FileSys::NSP nsp(vfs_file); FileSys::NSP nsp(vfs_file);
if (nsp.GetStatus() != Loader::ResultStatus::Success) { if (nsp.GetStatus() != Loader::ResultStatus::Success) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED at NSP Parse for file: {}", file_path); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED at NSP Parse for file: {}", file_path);
failed_files.append(QFileInfo(file).fileName() + tr(" (NSP Parse Error)")); failed_files.append(QFileInfo(file).fileName() + tr(" (NSP Parse Error)"));
continue; continue;
} }
const auto title_map = nsp.GetNCAs(); const auto title_map = nsp.GetNCAs();
if (title_map.empty()) { if (title_map.empty()) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED, NSP contains no titles: {}", file_path); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED, NSP contains no titles: {}", file_path);
failed_files.append(QFileInfo(file).fileName() + tr(" (Empty NSP)")); failed_files.append(QFileInfo(file).fileName() + tr(" (Empty NSP)"));
continue; continue;
} }
@@ -6451,7 +6488,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
}); });
if (!meta_nca || meta_nca->GetSubdirectories().empty() || meta_nca->GetSubdirectories()[0]->GetFiles().empty()) { if (!meta_nca || meta_nca->GetSubdirectories().empty() || meta_nca->GetSubdirectories()[0]->GetFiles().empty()) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED at Metadata search for title {}: malformed.", title_id); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED at Metadata search for title {}: malformed.", title_id);
failed_files.append(QFileInfo(file).fileName() + tr(" (Malformed Metadata)")); failed_files.append(QFileInfo(file).fileName() + tr(" (Malformed Metadata)"));
continue; continue;
} }
@@ -6459,7 +6496,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
const auto cnmt_file = meta_nca->GetSubdirectories()[0]->GetFiles()[0]; const auto cnmt_file = meta_nca->GetSubdirectories()[0]->GetFiles()[0];
const FileSys::CNMT cnmt(cnmt_file); const FileSys::CNMT cnmt(cnmt_file);
std::string type_folder = (cnmt.GetType() == FileSys::TitleType::Update) ? "Updates" : "DLC"; std::string type_folder = "Updates";
u64 program_id = FileSys::GetBaseTitleID(title_id); u64 program_id = FileSys::GetBaseTitleID(title_id);
QString nsp_name = QFileInfo(sanitized_path).completeBaseName(); QString nsp_name = QFileInfo(sanitized_path).completeBaseName();
std::string sdmc_path = Common::FS::GetCitronPathString(Common::FS::CitronPath::SDMCDir); std::string sdmc_path = Common::FS::GetCitronPathString(Common::FS::CitronPath::SDMCDir);
@@ -6467,7 +6504,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
auto dest_dir = VfsFilesystemCreateDirectoryWrapper(vfs, dest_path_str, FileSys::OpenMode::ReadWrite); auto dest_dir = VfsFilesystemCreateDirectoryWrapper(vfs, dest_path_str, FileSys::OpenMode::ReadWrite);
if (!dest_dir) { if (!dest_dir) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED to create destination directory: {}", dest_path_str); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED to create destination directory: {}", dest_path_str);
failed_files.append(QFileInfo(file).fileName() + tr(" (Directory Creation Error)")); failed_files.append(QFileInfo(file).fileName() + tr(" (Directory Creation Error)"));
continue; continue;
} }
@@ -6478,13 +6515,13 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
auto dest_file = dest_dir->CreateFileRelative(source_file->GetName()); auto dest_file = dest_dir->CreateFileRelative(source_file->GetName());
if (!dest_file) { if (!dest_file) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED to create destination file for {}.", source_file->GetName()); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED to create destination file for {}.", source_file->GetName());
copy_failed = true; copy_failed = true;
break; break;
} }
if (!dest_file->Resize(source_file->GetSize())) { if (!dest_file->Resize(source_file->GetSize())) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED to resize destination file for {}.", source_file->GetName()); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED to resize destination file for {}.", source_file->GetName());
copy_failed = true; copy_failed = true;
break; break;
} }
@@ -6501,7 +6538,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
const auto bytes_read = source_file->Read(buffer.data(), bytes_to_read, i); const auto bytes_read = source_file->Read(buffer.data(), bytes_to_read, i);
if (bytes_read == 0 && i < source_file->GetSize()) { if (bytes_read == 0 && i < source_file->GetSize()) {
LOG_ERROR(Loader, "AUTOLOADER: FAILED to read from source file {}.", source_file->GetName()); LOG_ERROR(Loader, "UPDATE MANAGER: FAILED to read from source file {}.", source_file->GetName());
copy_failed = true; copy_failed = true;
break; break;
} }
@@ -6534,7 +6571,7 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
progress.close(); progress.close();
QString message = tr("Autoloader install finished."); QString message = tr("Update Manager install finished.");
if (success_count > 0) { if (success_count > 0) {
message += tr("\n%n file(s) successfully installed.", "", success_count); message += tr("\n%n file(s) successfully installed.", "", success_count);
} }
@@ -6551,3 +6588,11 @@ void GMainWindow::OnMenuInstallWithAutoloader() {
void GMainWindow::OnToggleGridView() { void GMainWindow::OnToggleGridView() {
game_list->ToggleViewMode(); game_list->ToggleViewMode();
} }
void GMainWindow::OnRunAutoloaderFromGameList() {
// This creates a temporary instance of the filesystem logic,
// calls the autoloader function, and then the instance is automatically cleaned up.
// We pass 'this' (the GMainWindow) as the parent.
ConfigureFilesystem fs_logic(this);
fs_logic.OnRunAutoloader(true);
}

View File

@@ -111,6 +111,7 @@ public:
void AcceptDropEvent(QDropEvent* event); void AcceptDropEvent(QDropEvent* event);
MultiplayerState* GetMultiplayerState() { return multiplayer_state; } MultiplayerState* GetMultiplayerState() { return multiplayer_state; }
Core::System* GetSystem() { return system.get(); } Core::System* GetSystem() { return system.get(); }
const std::shared_ptr<FileSys::VfsFilesystem>& GetVFS() const { return vfs; }
bool IsEmulationRunning() const { return emulation_running; } bool IsEmulationRunning() const { return emulation_running; }
void RefreshGameList(); void RefreshGameList();
bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path); bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path);
@@ -153,6 +154,7 @@ public slots:
void WebBrowserRequestExit(); void WebBrowserRequestExit();
void OnAppFocusStateChanged(Qt::ApplicationState state); void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnTasStateChanged(); void OnTasStateChanged();
void IncrementInstallProgress();
private: private:
void LinkActionShortcut(QAction* action, const QString& action_name, const bool tas_allowed = false); void LinkActionShortcut(QAction* action, const QString& action_name, const bool tas_allowed = false);
void RegisterMetaTypes(); void RegisterMetaTypes();
@@ -220,10 +222,10 @@ private slots:
void OnGameListOpenPerGameProperties(const std::string& file); void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadFolder(); void OnMenuLoadFolder();
void IncrementInstallProgress();
void OnMenuInstallToNAND(); void OnMenuInstallToNAND();
void OnMenuTrimXCI(); void OnMenuTrimXCI();
void OnMenuInstallWithAutoloader(); void OnMenuInstallWithUpdateManager();
void OnRunAutoloaderFromGameList();
void OnMenuRecentFile(); void OnMenuRecentFile();
void OnConfigure(); void OnConfigure();
void OnConfigureTas(); void OnConfigureTas();

View File

@@ -59,7 +59,7 @@
</widget> </widget>
<addaction name="action_Install_File_NAND"/> <addaction name="action_Install_File_NAND"/>
<addaction name="action_Trim_XCI_File"/> <addaction name="action_Trim_XCI_File"/>
<addaction name="action_Install_With_Autoloader"/> <addaction name="action_Install_With_Update_Manager"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Load_File"/> <addaction name="action_Load_File"/>
<addaction name="action_Load_Folder"/> <addaction name="action_Load_Folder"/>
@@ -210,12 +210,12 @@
<string>&amp;Install Files to NAND...</string> <string>&amp;Install Files to NAND...</string>
</property> </property>
</action> </action>
<action name="action_Install_With_Autoloader"> <action name="action_Install_With_Update_Manager">
<property name="enabled"> <property name="enabled">
<bool>true</bool> <bool>true</bool>
</property> </property>
<property name="text"> <property name="text">
<string>Install Files with &amp;Autoloader...</string> <string>Install Updates with &amp;Update Manager</string>
</property> </property>
</action> </action>
<action name="action_Trim_XCI_File"> <action name="action_Trim_XCI_File">

View File

@@ -212,6 +212,7 @@ namespace UISettings {
Setting<bool> game_list_grid_view{linkage, false, "game_list_grid_view", Category::UiGameList}; Setting<bool> game_list_grid_view{linkage, false, "game_list_grid_view", Category::UiGameList};
std::atomic_bool is_game_list_reload_pending{false}; std::atomic_bool is_game_list_reload_pending{false};
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
Setting<bool> prompt_for_autoloader{linkage, true, "prompt_for_autoloader", Category::UiGameList};
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
QVector<u64> favorited_ids; QVector<u64> favorited_ids;