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glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
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@@ -491,11 +491,11 @@ Id EmitBoundImageWrite(EmitContext&);
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, const IR::Value& offset);
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id lod_lc, const IR::Value& offset);
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Id lod, const IR::Value& offset);
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id coords, Id dref, Id bias_lc, const IR::Value& offset);
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id coords, Id dref, Id lod_lc, const IR::Value& offset);
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Id coords, Id dref, Id lod, const IR::Value& offset);
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2);
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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