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shader_recompiler: Use functions for indirect const buffer accesses
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@@ -30,6 +30,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
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}
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void AddRegisterIndexedLdc(Info& info) {
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info.uses_cbuf_indirect = true;
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// The shader can use any possible constant buffer
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info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1;
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