From de02349e6726e7be50cc696ca9a991a6cc086795 Mon Sep 17 00:00:00 2001 From: Collecting Date: Mon, 29 Dec 2025 01:27:19 +0000 Subject: [PATCH] feat(fs): Implement Global Custom Save Path Added a "Global Custom Save Path" configuration option in the Filesystem settings. Implemented a prioritized save-loading hierarchy: Global Path (if enabled) > Per-Game Custom Path > Default NAND. Introduced a non-destructive migration tool that allows users to consolidate their existing saves into the new global location. The migration tool specifically prioritizes per-game custom saves over NAND saves to ensure the most up-to-date data is preserved during consolidation. The migration process is copy-only; no data is deleted from the source directories, ensuring absolute user data safety. Maintained compatibility with the existing "Backup Saves to NAND" feature, ensuring saves continue to be mirrored internally if configured. Signed-off-by: Collecting --- src/citron/game_list.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/citron/game_list.cpp b/src/citron/game_list.cpp index 7deb9c445..ca7789c8d 100644 --- a/src/citron/game_list.cpp +++ b/src/citron/game_list.cpp @@ -1085,7 +1085,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QDir old_dir(old_save_path); if (old_dir.exists() && !old_dir.isEmpty()) { QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Move Save Data"), - tr("You have existing save data in the NAND. Would you like to move it to the new custom save path?"), + tr("You have existing save data in the NAND. Would you like to move it to the new custom save path? Also for reference, if you'd like to use a Global Custom Save Path for all of your titles instead of setting them manually, you can do so within Emulation -> Configure -> Filesystem."), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (reply == QMessageBox::Cancel) return;