feat: Controller Overlay

This commit is contained in:
collecting
2025-10-29 05:25:07 +00:00
parent 5a3c4cad03
commit dbea569c88

View File

@@ -0,0 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "citron/controller_overlay.h"
#include "citron/configuration/configure_input_player_widget.h"
#include "citron/main.h"
#include "core/core.h"
#include "hid_core/hid_core.h"
#include <QGridLayout>
#include <QMouseEvent>
#include <QPainter>
#include <QPainterPath>
#include <QSizeGrip>
#include <QWindow> // Required for Wayland dragging
#include <QResizeEvent>
namespace {
// Helper to get the active controller for Player 1
Core::HID::EmulatedController* GetPlayer1Controller(Core::System* system) {
if (!system) return nullptr;
Core::HID::HIDCore& hid_core = system->HIDCore();
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (handheld && handheld->IsConnected()) {
return handheld;
}
return hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
}
}
ControllerOverlay::ControllerOverlay(GMainWindow* parent)
: QWidget(parent, Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint),
main_window(parent) {
setAttribute(Qt::WA_TranslucentBackground);
auto* layout = new QGridLayout(this);
setLayout(layout);
// Set margins to 0 so the controller can go right to the edge of the resizable window
layout->setContentsMargins(0, 0, 0, 0);
// Create the widget that draws the controller and make it transparent
controller_widget = new PlayerControlPreview(this);
controller_widget->setAttribute(Qt::WA_TranslucentBackground);
// Disable the raw joystick (deadzone) visualization
controller_widget->SetRawJoystickVisible(false);
// Allow the widget to expand and shrink with the window
controller_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
layout->addWidget(controller_widget, 0, 0);
// Add a size grip for resizing
size_grip = new QSizeGrip(this);
layout->addWidget(size_grip, 0, 0, Qt::AlignBottom | Qt::AlignRight);
// Start the timer for continuous updates
connect(&update_timer, &QTimer::timeout, this, &ControllerOverlay::UpdateControllerState);
update_timer.start(16); // ~60 FPS
// Set a minimum size and a default starting size
setMinimumSize(225, 175);
resize(450, 350);
}
ControllerOverlay::~ControllerOverlay() = default;
void ControllerOverlay::UpdateControllerState() {
Core::System* system = main_window->GetSystem();
Core::HID::EmulatedController* controller = GetPlayer1Controller(system);
if (controller_widget && controller) {
controller_widget->SetController(controller);
controller_widget->UpdateInput();
}
}
// The paint event is now empty, which makes the background fully transparent.
void ControllerOverlay::paintEvent(QPaintEvent* event) {
Q_UNUSED(event);
// Intentionally left blank to achieve a fully transparent window background.
}
// These functions handle dragging the frameless window
void ControllerOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton && !size_grip->geometry().contains(event->pos())) {
#if defined(Q_OS_LINUX)
// Use system move on Wayland/Linux for proper dragging
if (windowHandle()) {
windowHandle()->startSystemMove();
}
#else
// Original dragging implementation for other platforms (Windows, etc.)
is_dragging = true;
drag_start_pos = event->globalPosition().toPoint() - this->pos();
#endif
event->accept();
}
}
void ControllerOverlay::mouseMoveEvent(QMouseEvent* event) {
#if !defined(Q_OS_LINUX)
if (is_dragging) {
move(event->globalPosition().toPoint() - drag_start_pos);
event->accept();
}
#else
// On Linux, the window manager handles the move, so we do nothing here.
Q_UNUSED(event);
#endif
}
void ControllerOverlay::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
is_dragging = false;
event->accept();
}
}
void ControllerOverlay::resizeEvent(QResizeEvent* event) {
QWidget::resizeEvent(event);
// This ensures the layout and its widgets (like the size grip) are correctly repositioned on resize.
layout()->update();
}