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shader: Refactor PTP and other minor changes
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@@ -32,11 +32,6 @@ struct FpControl {
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};
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static_assert(sizeof(FpControl) <= sizeof(u32));
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struct CompositeDecoration {
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bool is_constant{false};
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};
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static_assert(sizeof(CompositeDecoration) <= sizeof(u32));
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union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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