Merge branch 'performance-overlay-enhancements' into 'master'

feat: enhance performance overlay with frame graph and draggable UI

See merge request citron/rewrite!42
This commit is contained in:
Zephyron
2025-07-27 10:52:07 +00:00
7 changed files with 537 additions and 0 deletions

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@@ -224,6 +224,8 @@ add_executable(citron
util/overlay_dialog.cpp util/overlay_dialog.cpp
util/overlay_dialog.h util/overlay_dialog.h
util/overlay_dialog.ui util/overlay_dialog.ui
util/performance_overlay.cpp
util/performance_overlay.h
util/sequence_dialog/sequence_dialog.cpp util/sequence_dialog/sequence_dialog.cpp
util/sequence_dialog/sequence_dialog.h util/sequence_dialog/sequence_dialog.h
util/url_request_interceptor.cpp util/url_request_interceptor.cpp

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@@ -165,6 +165,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "citron/updater/updater_dialog.h" #include "citron/updater/updater_dialog.h"
#include "citron/updater/updater_service.h" #include "citron/updater/updater_service.h"
#include "citron/util/clickable_label.h" #include "citron/util/clickable_label.h"
#include "citron/util/performance_overlay.h"
#include "citron/vk_device_info.h" #include "citron/vk_device_info.h"
#ifdef CITRON_CRASH_DUMPS #ifdef CITRON_CRASH_DUMPS
@@ -1075,6 +1076,10 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
// Create performance overlay
performance_overlay = new PerformanceOverlay(this);
performance_overlay->hide();
tas_label = new QLabel(); tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus); tas_label->setFocusPolicy(Qt::NoFocus);
@@ -1354,6 +1359,7 @@ void GMainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
LinkActionShortcut(ui->action_Toggle_Grid_View, QStringLiteral("Toggle Grid View")); LinkActionShortcut(ui->action_Toggle_Grid_View, QStringLiteral("Toggle Grid View"));
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen")); LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true); LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
@@ -1454,6 +1460,10 @@ void GMainWindow::RestoreUIState() {
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->action_Show_Performance_Overlay->setChecked(UISettings::values.show_performance_overlay.GetValue());
if (performance_overlay) {
performance_overlay->SetVisible(ui->action_Show_Performance_Overlay->isChecked());
}
Debugger::ToggleConsole(); Debugger::ToggleConsole();
} }
@@ -1569,6 +1579,7 @@ void GMainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar); connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
connect_menu(ui->action_Show_Performance_Overlay, &GMainWindow::OnTogglePerformanceOverlay);
connect_menu(ui->action_Toggle_Grid_View, &GMainWindow::OnToggleGridView); connect_menu(ui->action_Toggle_Grid_View, &GMainWindow::OnToggleGridView);
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
@@ -4400,6 +4411,43 @@ void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
} }
void GMainWindow::OnTogglePerformanceOverlay() {
if (performance_overlay) {
performance_overlay->SetVisible(ui->action_Show_Performance_Overlay->isChecked());
}
}
double GMainWindow::GetCurrentFPS() const {
if (!system || !system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.average_game_fps;
}
double GMainWindow::GetCurrentFrameTime() const {
if (!system || !system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.frametime * 1000.0; // Convert to milliseconds
}
u32 GMainWindow::GetShadersBuilding() const {
if (!system || !system->IsPoweredOn()) {
return 0;
}
return system->GPU().ShaderNotify().ShadersBuilding();
}
double GMainWindow::GetEmulationSpeed() const {
if (!system || !system->IsPoweredOn()) {
return 0.0;
}
auto results = system->GetAndResetPerfStats();
return results.emulation_speed * 100.0; // Convert to percentage
}
void GMainWindow::OnAlbum() { void GMainWindow::OnAlbum() {
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer); constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
@@ -4765,6 +4813,7 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.show_performance_overlay = ui->action_Show_Performance_Overlay->isChecked();
UISettings::values.first_start = false; UISettings::values.first_start = false;
} }

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@@ -38,7 +38,11 @@ class GRenderWindow;
class LoadingScreen; class LoadingScreen;
class MicroProfileDialog; class MicroProfileDialog;
class OverlayDialog; class OverlayDialog;
class PerformanceOverlay;
class ProfilerWidget; class ProfilerWidget;
// Forward declaration
class PerformanceOverlay;
class ControllerDialog; class ControllerDialog;
class QLabel; class QLabel;
class MultiplayerState; class MultiplayerState;
@@ -159,6 +163,8 @@ class GMainWindow : public QMainWindow {
/// Max number of recently loaded items to keep track of /// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10; static const int max_recent_files_item = 10;
friend class PerformanceOverlay;
enum { enum {
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
CREATE_SHORTCUT_MSGBOX_SUCCESS, CREATE_SHORTCUT_MSGBOX_SUCCESS,
@@ -389,7 +395,14 @@ private slots:
void OnToggleFilterBar(); void OnToggleFilterBar();
void OnToggleGridView(); void OnToggleGridView();
void OnToggleStatusBar(); void OnToggleStatusBar();
void OnTogglePerformanceOverlay();
void OnDisplayTitleBars(bool); void OnDisplayTitleBars(bool);
// Performance overlay access methods
double GetCurrentFPS() const;
double GetCurrentFrameTime() const;
u32 GetShadersBuilding() const;
double GetEmulationSpeed() const;
void InitializeHotkeys(); void InitializeHotkeys();
void ToggleFullscreen(); void ToggleFullscreen();
bool UsingExclusiveFullscreen(); bool UsingExclusiveFullscreen();
@@ -489,6 +502,7 @@ private:
LoadingScreen* loading_screen; LoadingScreen* loading_screen;
QTimer shutdown_timer; QTimer shutdown_timer;
OverlayDialog* shutdown_dialog{}; OverlayDialog* shutdown_dialog{};
PerformanceOverlay* performance_overlay{};
GameListPlaceholder* game_list_placeholder; GameListPlaceholder* game_list_placeholder;

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@@ -124,6 +124,7 @@
<addaction name="action_Display_Dock_Widget_Headers"/> <addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Filter_Bar"/> <addaction name="action_Show_Filter_Bar"/>
<addaction name="action_Show_Status_Bar"/> <addaction name="action_Show_Status_Bar"/>
<addaction name="action_Show_Performance_Overlay"/>
<addaction name="action_Toggle_Grid_View"/> <addaction name="action_Toggle_Grid_View"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="menu_Reset_Window_Size"/> <addaction name="menu_Reset_Window_Size"/>
@@ -295,6 +296,17 @@
<string>Show Status Bar</string> <string>Show Status Bar</string>
</property> </property>
</action> </action>
<action name="action_Show_Performance_Overlay">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show &amp;Performance Overlay</string>
</property>
<property name="iconText">
<string>Show Performance Overlay</string>
</property>
</action>
<action name="action_Toggle_Grid_View"> <action name="action_Toggle_Grid_View">
<property name="checkable"> <property name="checkable">
<bool>true</bool> <bool>true</bool>

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@@ -101,6 +101,7 @@ struct Values {
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
Setting<bool> show_performance_overlay{linkage, false, "showPerformanceOverlay", Category::Ui};
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage, SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
ConfirmStop::Ask_Always, ConfirmStop::Ask_Always,

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@@ -0,0 +1,369 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QApplication>
#include <QPainter>
#include <QPainterPath>
#include <QScreen>
#include <QTimer>
#include <QMouseEvent>
#include <QtMath>
#include <algorithm>
#include <numeric>
#include <cstdlib>
#include "citron/main.h"
#include "citron/util/performance_overlay.h"
#include "core/core.h"
#include "core/perf_stats.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
PerformanceOverlay::PerformanceOverlay(GMainWindow* parent)
: QWidget(parent), main_window(parent) {
// Set up the widget properties
setAttribute(Qt::WA_TranslucentBackground, true);
setWindowFlags(Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint);
// Initialize fonts with better typography
title_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Medium);
value_font = QFont(QString::fromUtf8("Segoe UI"), 11, QFont::Bold);
small_font = QFont(QString::fromUtf8("Segoe UI"), 8, QFont::Normal);
// Initialize colors with a more modern palette
background_color = QColor(20, 20, 20, 180); // Darker, more opaque background
border_color = QColor(60, 60, 60, 120); // Subtle border
text_color = QColor(220, 220, 220, 255); // Light gray text
fps_color = QColor(76, 175, 80, 255); // Material Design green
// Graph colors
graph_background_color = QColor(40, 40, 40, 100);
graph_line_color = QColor(76, 175, 80, 200);
graph_fill_color = QColor(76, 175, 80, 60);
// Set up timer for updates
update_timer.setSingleShot(false);
connect(&update_timer, &QTimer::timeout, this, &PerformanceOverlay::UpdatePerformanceStats);
// Set initial size - larger to accommodate the graph
resize(220, 180);
// Position in top-left corner
UpdatePosition();
}
PerformanceOverlay::~PerformanceOverlay() = default;
void PerformanceOverlay::SetVisible(bool visible) {
if (is_visible == visible) {
return;
}
is_visible = visible;
if (visible) {
show();
update_timer.start(500); // Update every 500ms for more accurate data
} else {
hide();
update_timer.stop();
}
}
void PerformanceOverlay::paintEvent(QPaintEvent* event) {
Q_UNUSED(event)
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setRenderHint(QPainter::TextAntialiasing, true);
// Draw background with rounded corners and subtle shadow effect
QPainterPath background_path;
background_path.addRoundedRect(rect(), corner_radius, corner_radius);
// Draw subtle shadow
QPainterPath shadow_path = background_path.translated(1, 1);
painter.fillPath(shadow_path, QColor(0, 0, 0, 40));
// Draw main background
painter.fillPath(background_path, background_color);
// Draw subtle border
painter.setPen(QPen(border_color, border_width));
painter.drawPath(background_path);
// Draw performance information
DrawPerformanceInfo(painter);
// Draw frame graph
DrawFrameGraph(painter);
}
void PerformanceOverlay::resizeEvent(QResizeEvent* event) {
QWidget::resizeEvent(event);
UpdatePosition();
}
void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
is_dragging = true;
drag_start_pos = event->globalPos();
widget_start_pos = this->pos();
setCursor(Qt::ClosedHandCursor);
}
QWidget::mousePressEvent(event);
}
void PerformanceOverlay::mouseMoveEvent(QMouseEvent* event) {
if (is_dragging) {
QPoint delta = event->globalPos() - drag_start_pos;
move(widget_start_pos + delta);
}
QWidget::mouseMoveEvent(event);
}
void PerformanceOverlay::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
is_dragging = false;
has_been_moved = true;
setCursor(Qt::ArrowCursor);
}
QWidget::mouseReleaseEvent(event);
}
void PerformanceOverlay::UpdatePerformanceStats() {
if (!main_window) {
return;
}
// Get shader building info (this is safe to call)
shaders_building = main_window->GetShadersBuilding();
// Use a static counter to only call the performance methods occasionally
// This reduces the chance of conflicts with the status bar updates
static int update_counter = 0;
update_counter++;
// Try to get performance data every 2nd update (every 1 second)
if (update_counter % 2 == 0) {
try {
current_fps = main_window->GetCurrentFPS();
current_frame_time = main_window->GetCurrentFrameTime();
emulation_speed = main_window->GetEmulationSpeed();
// Validate the values
if (std::isnan(current_fps) || current_fps < 0.0 || current_fps > 1000.0) {
current_fps = 60.0;
}
if (std::isnan(current_frame_time) || current_frame_time < 0.0 || current_frame_time > 100.0) {
current_frame_time = 16.67;
}
if (std::isnan(emulation_speed) || emulation_speed < 0.0 || emulation_speed > 1000.0) {
emulation_speed = 100.0;
}
// Ensure FPS and frame time are consistent
if (current_fps > 0.0 && current_frame_time > 0.0) {
// Recalculate frame time from FPS to ensure consistency
current_frame_time = 1000.0 / current_fps;
}
} catch (...) {
// If we get an exception, use the last known good values
// Don't reset to defaults immediately
}
}
// If we don't have valid data yet, use defaults
if (std::isnan(current_fps) || current_fps <= 0.0) {
current_fps = 60.0;
}
if (std::isnan(current_frame_time) || current_frame_time <= 0.0) {
current_frame_time = 16.67; // 60 FPS
}
if (std::isnan(emulation_speed) || emulation_speed <= 0.0) {
emulation_speed = 100.0;
}
// Add frame time to graph history (only if it's valid)
if (current_frame_time > 0.0) {
AddFrameTime(current_frame_time);
}
// Update FPS color based on performance
fps_color = GetFpsColor(current_fps);
// Trigger a repaint
update();
}
void PerformanceOverlay::UpdatePosition() {
if (!main_window) {
return;
}
// Only position in top-left corner if we haven't been moved by the user
if (!has_been_moved) {
QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0));
move(main_window_pos.x() + 10, main_window_pos.y() + 10);
}
}
void PerformanceOverlay::DrawPerformanceInfo(QPainter& painter) {
painter.setRenderHint(QPainter::TextAntialiasing, true);
int y_offset = padding + 12;
const int line_height = 22;
const int section_spacing = 4;
// Draw title with subtle styling
painter.setFont(title_font);
painter.setPen(text_color);
painter.drawText(padding, y_offset, QString::fromUtf8("CITRON"));
y_offset += line_height + section_spacing;
// Draw FPS with larger, more prominent display
painter.setFont(value_font);
painter.setPen(fps_color);
QString fps_text = QString::fromUtf8("%1 FPS").arg(FormatFps(current_fps));
painter.drawText(padding, y_offset, fps_text);
y_offset += line_height;
// Draw frame time
painter.setFont(small_font);
painter.setPen(text_color);
QString frame_time_text = QString::fromUtf8("Frame: %1 ms").arg(FormatFrameTime(current_frame_time));
painter.drawText(padding, y_offset, frame_time_text);
y_offset += line_height - 2;
// Draw emulation speed
QString speed_text = QString::fromUtf8("Speed: %1%").arg(emulation_speed, 0, 'f', 0);
painter.drawText(padding, y_offset, speed_text);
y_offset += line_height - 2;
// Draw shader building info with accent color
if (shaders_building > 0) {
painter.setPen(QColor(255, 152, 0, 255)); // Material Design orange
QString shader_text = QString::fromUtf8("Building: %1 shader(s)").arg(shaders_building);
painter.drawText(padding, y_offset, shader_text);
}
}
void PerformanceOverlay::DrawFrameGraph(QPainter& painter) {
if (frame_times.empty()) {
return;
}
const int graph_y = height() - graph_height - padding;
const int graph_width = width() - (padding * 2);
const QRect graph_rect(padding, graph_y, graph_width, graph_height);
// Draw graph background
painter.fillRect(graph_rect, graph_background_color);
// Calculate graph bounds
const double min_val = std::max(0.0, min_frame_time - 1.0);
const double max_val = std::max(16.67, max_frame_time + 1.0); // 16.67ms = 60 FPS
const double range = max_val - min_val;
if (range <= 0.0) {
return;
}
// Draw grid lines
painter.setPen(QPen(QColor(80, 80, 80, 100), 1));
const int grid_lines = 4;
for (int i = 1; i < grid_lines; ++i) {
const int y = graph_y + (graph_height * i) / grid_lines;
painter.drawLine(graph_rect.left(), y, graph_rect.right(), y);
}
// Draw 60 FPS line (16.67ms)
const int fps60_y = graph_y + graph_height - static_cast<int>((16.67 - min_val) / range * graph_height);
painter.setPen(QPen(QColor(255, 255, 255, 80), 1, Qt::DashLine));
painter.drawLine(graph_rect.left(), fps60_y, graph_rect.right(), fps60_y);
// Draw frame time line
painter.setPen(QPen(graph_line_color, 2));
painter.setBrush(graph_fill_color);
QPainterPath graph_path;
const int point_count = static_cast<int>(frame_times.size());
const double x_step = static_cast<double>(graph_width) / (point_count - 1);
for (int i = 0; i < point_count; ++i) {
const double frame_time = frame_times[i];
const double normalized_y = (frame_time - min_val) / range;
const int x = graph_rect.left() + static_cast<int>(i * x_step);
const int y = graph_y + graph_height - static_cast<int>(normalized_y * graph_height);
if (i == 0) {
graph_path.moveTo(x, y);
} else {
graph_path.lineTo(x, y);
}
}
// Close the path for filling
graph_path.lineTo(graph_rect.right(), graph_rect.bottom());
graph_path.lineTo(graph_rect.left(), graph_rect.bottom());
graph_path.closeSubpath();
painter.drawPath(graph_path);
// Draw statistics text
painter.setFont(small_font);
painter.setPen(text_color);
const QString min_text = QString::fromUtf8("Min: %1ms").arg(FormatFrameTime(min_frame_time));
const QString avg_text = QString::fromUtf8("Avg: %1ms").arg(FormatFrameTime(avg_frame_time));
const QString max_text = QString::fromUtf8("Max: %1ms").arg(FormatFrameTime(max_frame_time));
painter.drawText(graph_rect.left(), graph_y - 5, min_text);
painter.drawText(graph_rect.center().x() - painter.fontMetrics().horizontalAdvance(avg_text) / 2,
graph_y - 5, avg_text);
painter.drawText(graph_rect.right() - painter.fontMetrics().horizontalAdvance(max_text),
graph_y - 5, max_text);
}
void PerformanceOverlay::AddFrameTime(double frame_time_ms) {
frame_times.push_back(frame_time_ms);
// Keep only the last MAX_FRAME_HISTORY frames
if (frame_times.size() > MAX_FRAME_HISTORY) {
frame_times.pop_front();
}
// Update statistics
if (!frame_times.empty()) {
min_frame_time = *std::min_element(frame_times.begin(), frame_times.end());
max_frame_time = *std::max_element(frame_times.begin(), frame_times.end());
avg_frame_time = std::accumulate(frame_times.begin(), frame_times.end(), 0.0) / frame_times.size();
}
}
QColor PerformanceOverlay::GetFpsColor(double fps) const {
if (fps >= 55.0) {
return QColor(76, 175, 80, 255); // Material Design green - Good performance
} else if (fps >= 45.0) {
return QColor(255, 152, 0, 255); // Material Design orange - Moderate performance
} else if (fps >= 30.0) {
return QColor(255, 87, 34, 255); // Material Design deep orange - Poor performance
} else {
return QColor(244, 67, 54, 255); // Material Design red - Very poor performance
}
}
QString PerformanceOverlay::FormatFps(double fps) const {
if (std::isnan(fps) || fps < 0.0) {
return QString::fromUtf8("0.0");
}
return QString::number(fps, 'f', 1);
}
QString PerformanceOverlay::FormatFrameTime(double frame_time_ms) const {
if (std::isnan(frame_time_ms) || frame_time_ms < 0.0) {
return QString::fromUtf8("0.00");
}
return QString::number(frame_time_ms, 'f', 2);
}

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@@ -0,0 +1,90 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
#include <QLabel>
#include <QVBoxLayout>
#include <QTimer>
#include <QPainter>
#include <QFont>
#include <QColor>
#include <memory>
#include <deque>
class GMainWindow;
class PerformanceOverlay : public QWidget {
Q_OBJECT
public:
explicit PerformanceOverlay(GMainWindow* parent);
~PerformanceOverlay() override;
void SetVisible(bool visible);
bool IsVisible() const { return is_visible; }
protected:
void paintEvent(QPaintEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
private slots:
void UpdatePerformanceStats();
private:
void UpdatePosition();
void DrawPerformanceInfo(QPainter& painter);
void DrawFrameGraph(QPainter& painter);
QColor GetFpsColor(double fps) const;
QString FormatFps(double fps) const;
QString FormatFrameTime(double frame_time_ms) const;
void AddFrameTime(double frame_time_ms);
GMainWindow* main_window;
QTimer update_timer;
// Performance data
double current_fps = 0.0;
double current_frame_time = 0.0;
int shaders_building = 0;
double emulation_speed = 0.0;
// Frame graph data
static constexpr size_t MAX_FRAME_HISTORY = 120; // 2 seconds at 60 FPS
std::deque<double> frame_times;
double min_frame_time = 0.0;
double max_frame_time = 0.0;
double avg_frame_time = 0.0;
// Display settings
bool is_visible = false;
QFont title_font;
QFont value_font;
QFont small_font;
// Colors
QColor background_color;
QColor border_color;
QColor text_color;
QColor fps_color;
QColor graph_background_color;
QColor graph_line_color;
QColor graph_fill_color;
// Layout
int padding = 12;
int border_width = 1;
int corner_radius = 10;
int graph_height = 40;
int graph_padding = 8;
// Drag functionality
bool is_dragging = false;
bool has_been_moved = false;
QPoint drag_start_pos;
QPoint widget_start_pos;
};