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shader: Implement SHR
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@@ -231,6 +231,7 @@ OPCODE(BitwiseXor32, U32, U32,
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OPCODE(BitFieldInsert, U32, U32, U32, U32, U32, )
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OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
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OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
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OPCODE(BitReverse32, U32, U32, )
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OPCODE(SLessThan, U1, U32, U32, )
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OPCODE(ULessThan, U1, U32, U32, )
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