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shader: Support SSA loops on IR
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@@ -10,19 +10,19 @@ Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
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return ctx.OpUndef(ctx.u1);
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}
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void EmitSPIRV::EmitUndefU8(EmitContext&) {
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Id EmitSPIRV::EmitUndefU8(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndefU16(EmitContext&) {
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Id EmitSPIRV::EmitUndefU16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUndefU32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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Id EmitSPIRV::EmitUndefU32(EmitContext& ctx) {
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return ctx.OpUndef(ctx.u32[1]);
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}
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void EmitSPIRV::EmitUndefU64(EmitContext&) {
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Id EmitSPIRV::EmitUndefU64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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