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glsl: Implement indexed attribute loads
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@@ -72,7 +72,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
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std::string_view vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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