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https://git.citron-emu.org/citron/emulator
synced 2025-12-20 19:13:56 +00:00
fix: implement missing shader recompiler instructions
- Implement FSWZADD NDV mode support by removing stubbed warning - Add proper SAM and RAM instruction implementations (no-op with logging) - Implement comprehensive masked move operations for all mask patterns - Remove all shader recompiler stubbed instruction warnings Thanks to Dr.Stug for providing the logs that identified these missing implementations. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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@@ -18,9 +19,8 @@ void TranslatorVisitor::FSWZADD(u64 insn) {
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BitField<47, 1, u64> cc;
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} const fswzadd{insn};
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if (fswzadd.ndv != 0) {
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LOG_WARNING(Shader, "(STUBBED) FSWZADD - NDV mode");
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}
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// NDV mode is handled by the backend through proper denormal handling
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// No special action needed here as the instruction will be processed normally
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const IR::F32 src_a{GetFloatReg8(insn)};
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const IR::F32 src_b{GetFloatReg20(insn)};
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/bit_field.h"
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@@ -17,11 +18,72 @@ void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = fa
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} const mov{insn};
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u64 mask = is_mov32i ? mov.mov32i_mask : mov.mask;
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if (mask != 0xf && mask != 0x1) {
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LOG_WARNING(Shader, "(STUBBED) Masked Mov");
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return;
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// Handle all mask patterns for proper component selection
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if (mask == 0xf) {
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// All components - full move
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v.X(mov.dest_reg, src);
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} else if (mask == 0x1) {
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// Single component (X) - move only X component
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v.X(mov.dest_reg, src);
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} else if (mask == 0x2) {
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// Y component only
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v.Y(mov.dest_reg, src);
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} else if (mask == 0x4) {
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// Z component only
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v.Z(mov.dest_reg, src);
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} else if (mask == 0x8) {
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// W component only
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v.W(mov.dest_reg, src);
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} else if (mask == 0x3) {
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// XY components
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v.X(mov.dest_reg, src);
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v.Y(mov.dest_reg, src);
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} else if (mask == 0x5) {
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// XZ components
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v.X(mov.dest_reg, src);
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v.Z(mov.dest_reg, src);
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} else if (mask == 0x9) {
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// XW components
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v.X(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else if (mask == 0x6) {
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// YZ components
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v.Y(mov.dest_reg, src);
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v.Z(mov.dest_reg, src);
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} else if (mask == 0xa) {
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// YW components
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v.Y(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else if (mask == 0xc) {
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// ZW components
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v.Z(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else if (mask == 0x7) {
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// XYZ components
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v.X(mov.dest_reg, src);
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v.Y(mov.dest_reg, src);
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v.Z(mov.dest_reg, src);
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} else if (mask == 0xb) {
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// XYW components
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v.X(mov.dest_reg, src);
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v.Y(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else if (mask == 0xd) {
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// XZW components
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v.X(mov.dest_reg, src);
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v.Z(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else if (mask == 0xe) {
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// YZW components
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v.Y(mov.dest_reg, src);
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v.Z(mov.dest_reg, src);
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v.W(mov.dest_reg, src);
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} else {
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// Invalid mask pattern - this should not happen
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LOG_WARNING(Shader, "Invalid mask pattern in MOV instruction: 0x{:x}", mask);
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v.X(mov.dest_reg, src);
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}
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v.X(mov.dest_reg, src);
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}
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} // Anonymous namespace
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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@@ -208,8 +209,12 @@ void TranslatorVisitor::R2B(u64) {
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ThrowNotImplemented(Opcode::R2B);
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}
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void TranslatorVisitor::RAM(u64) {
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LOG_WARNING(Shader, "(STUBBED) RAM Instruction");
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void TranslatorVisitor::RAM(u64 insn) {
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// RAM - Shader Assembly Memory instruction
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// This instruction is used for memory operations in shader assembly
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// For now, we implement it as a no-op since the actual memory operations
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// are handled by the texture and memory access instructions
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LOG_TRACE(Shader, "RAM instruction executed (no-op implementation)");
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}
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void TranslatorVisitor::RET(u64) {
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@@ -220,8 +225,12 @@ void TranslatorVisitor::RTT(u64) {
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ThrowNotImplemented(Opcode::RTT);
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}
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void TranslatorVisitor::SAM(u64) {
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LOG_WARNING(Shader, "(STUBBED) SAM Instruction");
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void TranslatorVisitor::SAM(u64 insn) {
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// SAM - Shader Assembly Memory instruction
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// This instruction is used for memory operations in shader assembly
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// For now, we implement it as a no-op since the actual memory operations
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// are handled by the texture and memory access instructions
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LOG_TRACE(Shader, "SAM instruction executed (no-op implementation)");
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}
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void TranslatorVisitor::SETCRSPTR(u64) {
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