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refactor: Exit Fullscreen & Mouse Panning Hotkeys to GRenderWindow
Signed-off-by: Collecting <collecting@noreply.localhost>
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@@ -114,6 +114,7 @@ public:
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const std::shared_ptr<FileSys::VfsFilesystem>& GetVFS() const { return vfs; }
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const std::shared_ptr<FileSys::VfsFilesystem>& GetVFS() const { return vfs; }
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bool IsEmulationRunning() const { return emulation_running; }
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bool IsEmulationRunning() const { return emulation_running; }
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void RefreshGameList();
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void RefreshGameList();
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GRenderWindow* GetRenderWindow() const { return render_window; }
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bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path);
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bool ExtractZipToDirectoryPublic(const std::filesystem::path& zip_path, const std::filesystem::path& extract_path);
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signals:
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signals:
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void EmulationStarting(EmuThread* emu_thread);
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void EmulationStarting(EmuThread* emu_thread);
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