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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
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@@ -19,6 +19,9 @@ public:
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/// Draw the current batch of vertex arrays
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virtual void DrawArrays() = 0;
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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/// Notify rasterizer that the specified Maxwell register has been changed
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virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
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