feat: Controller Color & Toggle Overlay

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-10-31 05:37:03 +00:00
parent a6b038df43
commit bb98468168

View File

@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h" #include "common/logging/log.h"
@@ -95,6 +96,10 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
} }
} }
const auto body_color_str = ReadStringSetting(std::string(player_prefix).append("body_color"), fmt::format("{:x}", Settings::DEFAULT_CONTROLLER_COLOR));
player.body_color = std::stoul(body_color_str, nullptr, 16);
player.gyro_overlay_visible = ReadBooleanSetting(std::string(player_prefix).append("gyro_overlay_visible"), true);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i]; auto& player_buttons = player.buttons[i];
@@ -351,6 +356,9 @@ void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
return; return;
} }
WriteStringSetting(std::string(player_prefix).append("body_color"), fmt::format("{:x}", player.body_color), fmt::format("{:x}", Settings::DEFAULT_CONTROLLER_COLOR));
WriteBooleanSetting(std::string(player_prefix).append("gyro_overlay_visible"), player.gyro_overlay_visible, true);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]), WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),