fix: Make Multiplayer Room Work even out of Game

Annoyed a few people that the Overlay was non-functional unless they were in-game. Now it works when not in-game.

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-11-04 00:42:18 +00:00
parent 28a512eed0
commit b8021fa7e7

View File

@@ -71,15 +71,11 @@ MultiplayerRoomOverlay::~MultiplayerRoomOverlay() {
} }
void MultiplayerRoomOverlay::OnEmulationStarting() { void MultiplayerRoomOverlay::OnEmulationStarting() {
if (is_visible) { // The connection is now managed by the overlay's visibility.
ConnectToRoom();
update_timer.start(500);
}
} }
void MultiplayerRoomOverlay::OnEmulationStopping() { void MultiplayerRoomOverlay::OnEmulationStopping() {
update_timer.stop(); // The connection should persist even when emulation stops.
DisconnectFromRoom();
} }
void MultiplayerRoomOverlay::SetVisible(bool visible) { void MultiplayerRoomOverlay::SetVisible(bool visible) {
@@ -88,10 +84,8 @@ void MultiplayerRoomOverlay::SetVisible(bool visible) {
if (visible) { if (visible) {
show(); show();
if (main_window && main_window->IsEmulationRunning()) { ConnectToRoom();
ConnectToRoom(); update_timer.start(500);
update_timer.start(500);
}
} else { } else {
hide(); hide();
update_timer.stop(); update_timer.stop();