Edit configure_ui.cpp

This commit is contained in:
collecting
2025-10-04 00:37:07 +00:00
parent 4fabdfd9a9
commit a5d3efa8da

View File

@@ -12,6 +12,7 @@
#include <utility>
#include <QCheckBox>
#include <QColorDialog>
#include <QComboBox>
#include <QCoreApplication>
#include <QDirIterator>
@@ -33,42 +34,42 @@
#include "citron/uisettings.h"
namespace {
constexpr std::array default_game_icon_sizes{
constexpr std::array default_game_icon_sizes{
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
std::make_pair(128, QT_TRANSLATE_NOOP("ConfigureUI", "Large (128x128)")),
std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
};
};
constexpr std::array default_folder_icon_sizes{
constexpr std::array default_folder_icon_sizes{
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
};
};
// clang-format off
constexpr std::array row_text_names{
// clang-format off
constexpr std::array row_text_names{
QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
QT_TRANSLATE_NOOP("ConfigureUI", "Filetype"),
QT_TRANSLATE_NOOP("ConfigureUI", "Title ID"),
QT_TRANSLATE_NOOP("ConfigureUI", "Title Name"),
QT_TRANSLATE_NOOP("ConfigureUI", "None"),
};
// clang-format on
};
// clang-format on
QString GetTranslatedGameIconSize(size_t index) {
QString GetTranslatedGameIconSize(size_t index) {
return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
}
}
QString GetTranslatedFolderIconSize(size_t index) {
QString GetTranslatedFolderIconSize(size_t index) {
return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
}
}
QString GetTranslatedRowTextName(size_t index) {
QString GetTranslatedRowTextName(size_t index) {
return QCoreApplication::translate("ConfigureUI", row_text_names[index]);
}
}
} // Anonymous namespace
static float GetUpFactor(Settings::ResolutionSetup res_setup) {
@@ -102,9 +103,9 @@ static u32 ScreenshotDimensionToInt(const QString& height) {
}
ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()},
ratio{Settings::values.aspect_ratio.GetValue()},
resolution_setting{Settings::values.resolution_setup.GetValue()}, system{system_} {
: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()},
ratio{Settings::values.aspect_ratio.GetValue()},
resolution_setting{Settings::values.resolution_setup.GetValue()}, system{system_} {
ui->setupUi(this);
InitializeLanguageComboBox();
@@ -121,26 +122,31 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
SetConfiguration();
connect(ui->accentColorButton, &QPushButton::clicked, this, &ConfigureUi::OnAccentColorButtonPressed);
connect(ui->rainbowModeCheckBox, &QCheckBox::checkStateChanged, this, [this](int state) {
emit themeChanged();
});
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_play_time, &QCheckBox::stateChanged, this,
connect(ui->show_add_ons, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_compat, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_size, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_types, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_play_time, &QCheckBox::checkStateChanged, this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(ui->game_icon_size_combobox, &QComboBox::currentIndexChanged, this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
connect(ui->folder_icon_size_combobox, &QComboBox::currentIndexChanged,
this, &ConfigureUi::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(ui->row_1_text_combobox, &QComboBox::currentIndexChanged, this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
connect(ui->row_2_text_combobox, &QComboBox::currentIndexChanged, this,
&ConfigureUi::RequestGameListUpdate);
// Update text ComboBoxes after user interaction.
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
connect(ui->row_1_text_combobox, &QComboBox::activated,
[this] { ConfigureUi::UpdateSecondRowComboBox(); });
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
connect(ui->row_2_text_combobox, &QComboBox::activated,
[this] { ConfigureUi::UpdateFirstRowComboBox(); });
// Set screenshot path to user specification.
@@ -168,6 +174,7 @@ ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.enable_rainbow_mode = ui->rainbowModeCheckBox->isChecked();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
@@ -198,6 +205,7 @@ void ConfigureUi::SetConfiguration() {
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
QString::fromStdString(UISettings::values.language.GetValue())));
ui->rainbowModeCheckBox->setChecked(UISettings::values.enable_rainbow_mode.GetValue());
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
@@ -221,6 +229,18 @@ void ConfigureUi::SetConfiguration() {
}
}
void ConfigureUi::OnAccentColorButtonPressed() {
const QColor current_color(QString::fromStdString(UISettings::values.accent_color.GetValue()));
QColorDialog dialog(current_color, this);
if (dialog.exec() == QDialog::Accepted) {
const QColor color = dialog.selectedColor();
if (color.isValid()) {
UISettings::values.accent_color.SetValue(color.name().toStdString());
emit themeChanged();
}
}
}
void ConfigureUi::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
@@ -263,10 +283,7 @@ void ConfigureUi::InitializeLanguageComboBox() {
ui->language_combobox->addItem(QStringLiteral("%1 (%2)").arg(lang, country), locale);
}
// Unlike other configuration changes, interface language changes need to be reflected on the
// interface immediately. This is done by passing a signal to the main window, and then
// retranslating when passing back.
connect(ui->language_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
connect(ui->language_combobox, &QComboBox::currentIndexChanged, this,
&ConfigureUi::OnLanguageChanged);
}