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https://git.citron-emu.org/citron/emulator
synced 2025-12-21 11:33:35 +00:00
Edit configure_ui.cpp
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@@ -12,6 +12,7 @@
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#include <utility>
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#include <QCheckBox>
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#include <QColorDialog>
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#include <QComboBox>
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#include <QCoreApplication>
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#include <QDirIterator>
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@@ -33,42 +34,42 @@
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#include "citron/uisettings.h"
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namespace {
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constexpr std::array default_game_icon_sizes{
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constexpr std::array default_game_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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std::make_pair(128, QT_TRANSLATE_NOOP("ConfigureUI", "Large (128x128)")),
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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};
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};
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constexpr std::array default_folder_icon_sizes{
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constexpr std::array default_folder_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
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std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
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std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
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};
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};
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// clang-format off
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constexpr std::array row_text_names{
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// clang-format off
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constexpr std::array row_text_names{
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QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Filetype"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Title ID"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Title Name"),
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QT_TRANSLATE_NOOP("ConfigureUI", "None"),
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};
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// clang-format on
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};
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// clang-format on
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QString GetTranslatedGameIconSize(size_t index) {
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QString GetTranslatedGameIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
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}
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}
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QString GetTranslatedFolderIconSize(size_t index) {
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QString GetTranslatedFolderIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
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}
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}
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QString GetTranslatedRowTextName(size_t index) {
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QString GetTranslatedRowTextName(size_t index) {
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return QCoreApplication::translate("ConfigureUI", row_text_names[index]);
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}
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}
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} // Anonymous namespace
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static float GetUpFactor(Settings::ResolutionSetup res_setup) {
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@@ -102,9 +103,9 @@ static u32 ScreenshotDimensionToInt(const QString& height) {
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}
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ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()},
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ratio{Settings::values.aspect_ratio.GetValue()},
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resolution_setting{Settings::values.resolution_setup.GetValue()}, system{system_} {
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()},
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ratio{Settings::values.aspect_ratio.GetValue()},
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resolution_setting{Settings::values.resolution_setup.GetValue()}, system{system_} {
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ui->setupUi(this);
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InitializeLanguageComboBox();
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@@ -121,26 +122,31 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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SetConfiguration();
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connect(ui->accentColorButton, &QPushButton::clicked, this, &ConfigureUi::OnAccentColorButtonPressed);
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connect(ui->rainbowModeCheckBox, &QCheckBox::checkStateChanged, this, [this](int state) {
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emit themeChanged();
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});
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::stateChanged, this,
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connect(ui->show_add_ons, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::checkStateChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->game_icon_size_combobox, &QComboBox::currentIndexChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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connect(ui->folder_icon_size_combobox, &QComboBox::currentIndexChanged,
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this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->row_1_text_combobox, &QComboBox::currentIndexChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->row_2_text_combobox, &QComboBox::currentIndexChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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// Update text ComboBoxes after user interaction.
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
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connect(ui->row_1_text_combobox, &QComboBox::activated,
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[this] { ConfigureUi::UpdateSecondRowComboBox(); });
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
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connect(ui->row_2_text_combobox, &QComboBox::activated,
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[this] { ConfigureUi::UpdateFirstRowComboBox(); });
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// Set screenshot path to user specification.
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@@ -168,6 +174,7 @@ ConfigureUi::~ConfigureUi() = default;
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void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
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UISettings::values.enable_rainbow_mode = ui->rainbowModeCheckBox->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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@@ -198,6 +205,7 @@ void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
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ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
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QString::fromStdString(UISettings::values.language.GetValue())));
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ui->rainbowModeCheckBox->setChecked(UISettings::values.enable_rainbow_mode.GetValue());
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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@@ -221,6 +229,18 @@ void ConfigureUi::SetConfiguration() {
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}
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}
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void ConfigureUi::OnAccentColorButtonPressed() {
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const QColor current_color(QString::fromStdString(UISettings::values.accent_color.GetValue()));
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QColorDialog dialog(current_color, this);
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if (dialog.exec() == QDialog::Accepted) {
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const QColor color = dialog.selectedColor();
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if (color.isValid()) {
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UISettings::values.accent_color.SetValue(color.name().toStdString());
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emit themeChanged();
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}
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}
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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@@ -263,10 +283,7 @@ void ConfigureUi::InitializeLanguageComboBox() {
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ui->language_combobox->addItem(QStringLiteral("%1 (%2)").arg(lang, country), locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(ui->language_combobox, &QComboBox::currentIndexChanged, this,
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&ConfigureUi::OnLanguageChanged);
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}
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