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Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
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@@ -36,7 +36,6 @@ void Init(EmuWindow* emu_window) {
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glewExperimental = GL_TRUE;
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g_emu_window = emu_window;
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g_emu_window->MakeCurrent();
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g_renderer = new RendererOpenGL();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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