Edit uisettings.h

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2025-10-04 00:34:26 +00:00
parent 0b498caece
commit a321bfdc9f

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@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@@ -23,234 +24,237 @@ using Settings::SwitchableSetting;
#ifndef CANNOT_EXPLICITLY_INSTANTIATE #ifndef CANNOT_EXPLICITLY_INSTANTIATE
namespace Settings { namespace Settings {
extern template class Setting<bool>; extern template class Setting<bool>;
extern template class Setting<std::string>; extern template class Setting<std::string>;
extern template class Setting<u16, true>; extern template class Setting<u16, true>;
extern template class Setting<u32>; extern template class Setting<u32>;
extern template class Setting<u8, true>; extern template class Setting<u8, true>;
extern template class Setting<u8>; extern template class Setting<u8>;
extern template class Setting<unsigned long long>; extern template class Setting<unsigned long long>;
} // namespace Settings } // namespace Settings
#endif #endif
namespace UISettings { namespace UISettings {
bool IsDarkTheme(); bool IsDarkTheme();
struct ContextualShortcut { struct ContextualShortcut {
std::string keyseq; std::string keyseq;
std::string controller_keyseq; std::string controller_keyseq;
int context; int context;
bool repeat; bool repeat;
}; };
struct Shortcut { struct Shortcut {
std::string name; std::string name;
std::string group; std::string group;
ContextualShortcut shortcut; ContextualShortcut shortcut;
}; };
enum class Theme { enum class Theme {
Default, Default,
DefaultColorful, DefaultColorful,
Dark, Dark,
DarkColorful, DarkColorful,
MidnightBlue, MidnightBlue,
MidnightBlueColorful, MidnightBlueColorful,
}; };
static constexpr Theme default_theme{ static constexpr Theme default_theme{
#ifdef _WIN32 #ifdef _WIN32
Theme::DarkColorful Theme::DarkColorful
#else #else
Theme::DefaultColorful Theme::DefaultColorful
#endif #endif
}; };
using Themes = std::array<std::pair<const char*, const char*>, 6>; using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes; extern const Themes themes;
struct GameDir { struct GameDir {
std::string path; std::string path;
bool deep_scan = false; bool deep_scan = false;
bool expanded = false; bool expanded = false;
bool operator==(const GameDir& rhs) const { bool operator==(const GameDir& rhs) const {
return path == rhs.path; return path == rhs.path;
} }
bool operator!=(const GameDir& rhs) const { bool operator!=(const GameDir& rhs) const {
return !operator==(rhs); return !operator==(rhs);
} }
}; };
struct Values { struct Values {
Settings::Linkage linkage{1000}; Settings::Linkage linkage{1000};
QByteArray geometry; QByteArray geometry;
QByteArray state; QByteArray state;
QByteArray renderwindow_geometry; QByteArray renderwindow_geometry;
QByteArray gamelist_header_state; QByteArray gamelist_header_state;
QByteArray microprofile_geometry; QByteArray microprofile_geometry;
Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible", Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
Category::UiLayout}; Category::UiLayout};
Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui}; Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
Setting<bool> show_performance_overlay{linkage, false, "showPerformanceOverlay", Category::Ui}; Setting<bool> show_performance_overlay{linkage, false, "showPerformanceOverlay", Category::Ui};
Setting<bool> show_vram_overlay{linkage, false, "showVramOverlay", Category::Ui}; Setting<bool> show_vram_overlay{linkage, false, "showVramOverlay", Category::Ui};
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage, SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
ConfirmStop::Ask_Always, ConfirmStop::Ask_Always,
"confirmStop", "confirmStop",
Category::UiGeneral, Category::UiGeneral,
Settings::Specialization::Default, Settings::Specialization::Default,
true, true,
true}; true};
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
Setting<bool> pause_when_in_background{linkage, Setting<bool> pause_when_in_background{linkage,
false, false,
"pauseWhenInBackground", "pauseWhenInBackground",
Category::UiGeneral, Category::UiGeneral,
Settings::Specialization::Default, Settings::Specialization::Default,
true, true,
true}; true};
Setting<bool> mute_when_in_background{linkage, Setting<bool> mute_when_in_background{linkage,
false, false,
"muteWhenInBackground", "muteWhenInBackground",
Category::UiAudio, Category::UiAudio,
Settings::Specialization::Default, Settings::Specialization::Default,
true, true,
true}; true};
Setting<bool> hide_mouse{ Setting<bool> hide_mouse{
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default, linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
true, true}; true, true};
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
Category::UiGeneral}; Category::UiGeneral};
// Set when Vulkan is known to crash the application // Set when Vulkan is known to crash the application
bool has_broken_vulkan = false; bool has_broken_vulkan = false;
Setting<bool> select_user_on_boot{linkage, Setting<bool> select_user_on_boot{linkage,
false, false,
"select_user_on_boot", "select_user_on_boot",
Category::UiGeneral, Category::UiGeneral,
Settings::Specialization::Default, Settings::Specialization::Default,
true, true,
true}; true};
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC // Discord RPC
Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
// logging // logging
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui}; Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
// Screenshots // Screenshots
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
Category::Screenshots}; Category::Screenshots};
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
std::string roms_path; std::string roms_path;
std::string game_dir_deprecated; std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
QVector<GameDir> game_dirs; QVector<GameDir> game_dirs;
QStringList recent_files; QStringList recent_files;
Setting<std::string> language{linkage, {}, "language", Category::Paths}; Setting<std::string> language{linkage, {}, "language", Category::Paths};
std::string theme; std::string theme;
// Shortcut name <Shortcut, context> Setting<std::string> accent_color{linkage, "#4a9eff", "accent_color", Category::Ui};
std::vector<Shortcut> shortcuts; Setting<bool> enable_rainbow_mode{linkage, false, "enable_rainbow_mode", Category::Ui};
Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui}; // Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
// multiplayer settings Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer}; // multiplayer settings
Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned", Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
Category::Multiplayer}; Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty", Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
Category::Multiplayer}; Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full", Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
Category::Multiplayer}; Category::Multiplayer};
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0, Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer}; UINT16_MAX, "port", Category::Multiplayer};
Setting<std::string> multiplayer_room_nickname{ Setting<std::string> multiplayer_room_nickname{
linkage, {}, "room_nickname", Category::Multiplayer}; linkage, {}, "room_nickname", Category::Multiplayer};
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0, Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
UINT16_MAX, "room_port", Category::Multiplayer}; UINT16_MAX, "room_port", Category::Multiplayer};
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
Setting<std::string> multiplayer_room_description{ Setting<std::string> multiplayer_room_description{
linkage, {}, "room_description", Category::Multiplayer}; linkage, {}, "room_description", Category::Multiplayer};
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list; std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
// Game List // Game List
Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
Setting<bool> game_list_grid_view{linkage, false, "game_list_grid_view", Category::UiGameList}; Setting<bool> game_list_grid_view{linkage, false, "game_list_grid_view", Category::UiGameList};
std::atomic_bool is_game_list_reload_pending{false}; std::atomic_bool is_game_list_reload_pending{false};
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
QVector<u64> favorited_ids; QVector<u64> favorited_ids;
// Compatibility List // Compatibility List
Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList}; Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
// Size & File Types Column // Size & File Types Column
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
// Play time // Play time
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList}; Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
bool configuration_applied; bool configuration_applied;
bool reset_to_defaults; bool reset_to_defaults;
bool shortcut_already_warned{false}; bool shortcut_already_warned{false};
}; };
extern Values values; extern Values values;
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
void SaveWindowState(); void SaveWindowState();
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig); void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
// This shouldn't have anything except static initializers (no functions). So // This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE. // QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<Shortcut, 29> default_hotkeys{{ const std::array<Shortcut, 29> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit citron")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit citron")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
@@ -262,7 +266,7 @@ const std::array<Shortcut, 29> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
}}; }};
// clang-format on // clang-format on
} // namespace UISettings } // namespace UISettings