renderer_vulkan: Add conditional rendering control setting

Adds user option to disable Vulkan conditional rendering, which can fix
flickering objects in some games caused by rapidly toggled draw calls.

Changes:
- Add use_conditional_rendering setting (default: enabled)
- Guard conditional rendering functions with setting check using [[unlikely]]
- Early exit in Pause/Resume and Compare functions when disabled

Disabling this in Graphics (Advanced) fixes flickering at cost of performance.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2025-10-17 16:47:57 +10:00
parent dd49615a48
commit 99073c8e19
3 changed files with 25 additions and 0 deletions

View File

@@ -469,6 +469,8 @@ struct Values {
Category::RendererAdvanced};
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced};
SwitchableSetting<bool> use_conditional_rendering{linkage, true, "use_conditional_rendering",
Category::RendererAdvanced};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",