refactor/main.cpp

Compiler errors with a couple different indentations in the file alongside me accidentally adding the LOG_INFO (which *did* compile for Linux, but was alerted by MSVC) either way, done

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-10-30 05:38:52 +00:00
parent d6294e6b99
commit 981436bfc0

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@@ -2024,12 +2024,10 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
system->ApplySettings();
// Final Fantasy Tactics requires single-core mode to boot properly
if (title_id == UICommon::TitleID::FinalFantasyTactics) {
LOG_INFO(Frontend, "Applying workaround: forcing single-core mode for Final Fantasy Tactics");
if (title_id == 0x010038B015560000ULL) {
LOG_INFO(Frontend, "Applying workaround: forcing single-core mode for Final Fantasy Tactics");
Settings::values.use_multi_core.SetValue(false);
}
}
Settings::LogSettings();
@@ -2053,6 +2051,7 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
if (!LoadROM(filename, params)) {
return;
}
}
system->SetShuttingDown(false);
game_list->setDisabled(true);