mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-20 02:53:57 +00:00
Merge branch 'fixDRPTimer' into 'main'
fix: Discord Rich Presence Timer See merge request citron/emulator!76
This commit is contained in:
@@ -39,6 +39,11 @@ namespace DiscordRPC {
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Discord_Initialize("1361252452329848892", &handlers, 1, nullptr);
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Discord_Initialize("1361252452329848892", &handlers, 1, nullptr);
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// Initialize the timer for the first state (being in the menu).
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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was_powered_on = false; // Start in the "off" state.
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discord_thread_running = true;
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discord_thread_running = true;
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discord_thread = std::thread(&DiscordImpl::ThreadRun, this);
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discord_thread = std::thread(&DiscordImpl::ThreadRun, this);
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}
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}
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@@ -61,9 +66,6 @@ namespace DiscordRPC {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const std::string default_image = "citron_logo";
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const std::string default_image = "citron_logo";
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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if (!use_default && !game_title_id.empty()) {
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if (!use_default && !game_title_id.empty()) {
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@@ -79,15 +81,23 @@ namespace DiscordRPC {
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presence.smallImageText = default_text.c_str();
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presence.smallImageText = default_text.c_str();
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presence.details = game_title.c_str();
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presence.details = game_title.c_str();
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presence.state = "Currently in game";
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presence.state = "Currently in game";
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presence.startTimestamp = start_time;
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presence.startTimestamp = current_state_start_time; // Use the state-based timer
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Discord_UpdatePresence(&presence);
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Discord_UpdatePresence(&presence);
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}
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}
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void DiscordImpl::Update() {
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void DiscordImpl::Update() {
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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const bool is_powered_on = system.IsPoweredOn();
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const std::string default_image = "citron_logo";
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if (system.IsPoweredOn()) {
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if (is_powered_on != was_powered_on) {
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// State changed! Reset the timer
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current_state_start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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// Update the state tracker.
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was_powered_on = is_powered_on;
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}
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if (is_powered_on) {
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// Game is running.
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadTitle(game_title);
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system.GetAppLoader().ReadProgramId(program_id);
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system.GetAppLoader().ReadProgramId(program_id);
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game_title_id = fmt::format("{:016X}", program_id);
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game_title_id = fmt::format("{:016X}", program_id);
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@@ -96,7 +106,7 @@ namespace DiscordRPC {
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QNetworkRequest request;
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(
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request.setUrl(QUrl(QString::fromStdString(
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fmt::format("https://tinfoil.media/ti/{}/256/256", game_title_id))));
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fmt::format("https://tinfoil.media/ti/{}/256/256", game_title_id))));
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request.setTransferTimeout(5000); // 5 second timeout
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request.setTransferTimeout(5000);
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QNetworkReply* reply = manager.head(request);
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QNetworkReply* reply = manager.head(request);
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QEventLoop request_event_loop;
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QEventLoop request_event_loop;
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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@@ -105,21 +115,21 @@ namespace DiscordRPC {
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UpdateGameStatus(reply->error() != QNetworkReply::NoError);
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UpdateGameStatus(reply->error() != QNetworkReply::NoError);
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reply->deleteLater();
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reply->deleteLater();
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} else {
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} else {
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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// Game is NOT running (in menus).
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std::chrono::system_clock::now().time_since_epoch())
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const std::string default_text = "Citron Is A Homebrew Emulator For The Nintendo Switch";
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.count();
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const std::string default_image = "citron_logo";
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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presence.details = "In the Menus";
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presence.startTimestamp = start_time;
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presence.startTimestamp = current_state_start_time; // Use the state-based timer
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Discord_UpdatePresence(&presence);
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Discord_UpdatePresence(&presence);
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}
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}
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}
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}
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void DiscordImpl::ThreadRun() {
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void DiscordImpl::ThreadRun() {
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while (discord_thread_running) {
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while (discord_thread_running) {
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Update(); // This is the line that was likely missing.
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Update();
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Discord_RunCallbacks();
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Discord_RunCallbacks();
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std::this_thread::sleep_for(std::chrono::seconds(15));
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std::this_thread::sleep_for(std::chrono::seconds(15));
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}
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}
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@@ -4,8 +4,8 @@
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#pragma once
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#pragma once
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#include <atomic>
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#include <atomic>
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#include <cstdint>
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#include <thread>
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#include <thread>
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#include "citron/discord.h"
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#include "citron/discord.h"
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@@ -15,15 +15,14 @@ namespace Core {
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namespace DiscordRPC {
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namespace DiscordRPC {
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class DiscordImpl: public DiscordInterface {
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class DiscordImpl : public DiscordInterface {
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public:
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public:
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DiscordImpl(Core::System & system_);
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DiscordImpl(Core::System& system_);
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~DiscordImpl() override;
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~DiscordImpl() override;
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void Pause() override;
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void Pause() override;
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void Update() override;
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void Update() override;
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// FIX: Add the function and members for the background thread
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void ThreadRun();
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void ThreadRun();
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std::thread discord_thread;
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std::thread discord_thread;
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std::atomic<bool> discord_thread_running;
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std::atomic<bool> discord_thread_running;
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@@ -31,13 +30,17 @@ namespace DiscordRPC {
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private:
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private:
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void UpdateGameStatus(bool use_default);
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void UpdateGameStatus(bool use_default);
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std::string game_url {};
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std::string game_url{};
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std::string game_title {};
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std::string game_title{};
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std::string game_title_id {};
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std::string game_title_id{};
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std::string cached_url;
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std::string cached_url;
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Core::System & system;
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Core::System& system;
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u64 program_id = 0;
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u64 program_id = 0;
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s64 current_state_start_time = 0;
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bool was_powered_on = false;
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};
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};
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} // namespace DiscordRPC
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} // namespace DiscordRPC
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