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feat: add Low GPU Accuracy setting for maximum performance
Implements a new "Low" GPU accuracy level that prioritizes performance over accuracy by aggressively cutting corners in GPU emulation. Changes: - Add GpuAccuracy::Low enum and setting infrastructure - Implement IsGPULevelNormal() helper function - Skip texture cache checks and query operations - Use unsafe memory reads for DMA operations - Disable fence delays and query precision - Add UI support for desktop (Qt) and Android Performance optimizations: - Skips texture cache coherency checks (vk/gl_rasterizer.cpp) - Non-blocking query synchronization (query_cache.h) - Unsafe memory operations (dma_pusher.cpp) - No macro parameter refresh (maxwell_3d.cpp) - Immediate fence signaling (fence_manager.h) - Non-precise Vulkan queries (vk_query_cache.cpp) Ideal for lower-end hardware and users prioritizing FPS over accuracy. Works on both desktop and Android platforms. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -393,7 +393,7 @@ struct Values {
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#else
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GpuAccuracy::High,
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#endif
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GpuAccuracy::Normal,
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GpuAccuracy::Low,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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@@ -661,6 +661,7 @@ extern Values values;
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void UpdateGPUAccuracy();
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bool IsGPULevelExtreme();
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bool IsGPULevelHigh();
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bool IsGPULevelNormal();
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bool IsFastmemEnabled();
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void SetNceEnabled(bool is_64bit);
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