mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-19 10:43:33 +00:00
fix: Properties Window
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -14,14 +14,17 @@
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#include <fmt/format.h>
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#include <QAbstractButton>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QGraphicsPixmapItem>
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#include <QMessageBox>
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#include <QMetaObject>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QResizeEvent>
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#include <QScrollArea>
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#include <QString>
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#include <QTabBar>
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@@ -64,15 +67,20 @@
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name_,
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std::vector<VkDeviceInfo::Record>& vk_device_records,
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Core::System& system_)
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: QDialog(parent),
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ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, file_name{file_name_}, system{system_},
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
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file_name{file_name_}, system{system_},
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builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
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tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()},
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rainbow_timer{new QTimer(this)} {
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ui->setupUi(this);
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
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// Create tab instances
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addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
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audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
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cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
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@@ -85,51 +93,55 @@ rainbow_timer{new QTimer(this)} {
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linux_tab = std::make_unique<ConfigureLinuxTab>(system_, tab_group, *builder, this);
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system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
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ui->setupUi(this);
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if (!UISettings::values.per_game_configure_geometry.isEmpty()) {
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restoreGeometry(UISettings::values.per_game_configure_geometry);
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}
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ApplyStaticTheme();
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UpdateTheme(); // Run once to set initial colors
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UpdateTheme();
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connect(rainbow_timer, &QTimer::timeout, this, &ConfigurePerGame::UpdateTheme);
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setMinimumHeight(400);
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button_group = new QButtonGroup(this);
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button_group->setExclusive(true);
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layout()->setSizeConstraint(QLayout::SetDefaultConstraint);
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const auto add_tab = [&](QWidget* widget, const QString& title) {
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auto button = new QPushButton(title, this);
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button->setCheckable(true);
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button->setObjectName(QStringLiteral("tabButton"));
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button->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
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ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
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ui->tabButtonsLayout->addWidget(button);
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button_group->addButton(button);
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QScrollArea* system_scroll_area = new QScrollArea(this);
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system_scroll_area->setWidgetResizable(true);
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system_scroll_area->setWidget(system_tab.get());
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ui->tabWidget->addTab(system_scroll_area, tr("System"));
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QScrollArea* scroll_area = new QScrollArea(this);
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scroll_area->setWidgetResizable(true);
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scroll_area->setWidget(widget);
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ui->stackedWidget->addWidget(scroll_area);
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ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
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connect(button, &QPushButton::clicked, this, [this, scroll_area]() {
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ui->stackedWidget->setCurrentWidget(scroll_area);
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});
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};
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QScrollArea* graphics_scroll_area = new QScrollArea(this);
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graphics_scroll_area->setWidgetResizable(true);
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graphics_scroll_area->setWidget(graphics_tab.get());
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ui->tabWidget->addTab(graphics_scroll_area, tr("Graphics"));
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QScrollArea* graphics_advanced_scroll_area = new QScrollArea(this);
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graphics_advanced_scroll_area->setWidgetResizable(true);
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graphics_advanced_scroll_area->setWidget(graphics_advanced_tab.get());
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ui->tabWidget->addTab(graphics_advanced_scroll_area, tr("Adv. Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
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linux_tab->setVisible(false);
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add_tab(addons_tab.get(), tr("Add-Ons"));
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add_tab(system_tab.get(), tr("System"));
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add_tab(cpu_tab.get(), tr("CPU"));
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add_tab(graphics_tab.get(), tr("Graphics"));
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add_tab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
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add_tab(audio_tab.get(), tr("Audio"));
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add_tab(input_tab.get(), tr("Input Profiles"));
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#ifdef __unix__
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linux_tab->setVisible(true);
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ui->tabWidget->addTab(linux_tab.get(), tr("Linux"));
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add_tab(linux_tab.get(), tr("Linux"));
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#endif
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ui->tabButtonsLayout->addStretch();
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if (auto first_button = qobject_cast<QPushButton*>(button_group->buttons().first())) {
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first_button->setChecked(true);
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first_button->click();
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}
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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addons_tab->SetTitleId(title_id);
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scene = new QGraphicsScene;
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@@ -137,11 +149,9 @@ rainbow_timer{new QTimer(this)} {
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if (system.IsPoweredOn()) {
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QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
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connect(apply_button, &QAbstractButton::clicked, this,
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&ConfigurePerGame::HandleApplyButtonClicked);
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connect(apply_button, &QAbstractButton::clicked, this, &ConfigurePerGame::HandleApplyButtonClicked);
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}
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// Connect trim XCI button
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connect(ui->trim_xci_button, &QPushButton::clicked, this, &ConfigurePerGame::OnTrimXCI);
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LoadConfiguration();
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@@ -171,7 +181,6 @@ void ConfigurePerGame::ApplyConfiguration() {
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system.ApplySettings();
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Settings::LogSettings();
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game_config->SaveAllValues();
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}
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@@ -179,7 +188,6 @@ void ConfigurePerGame::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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@@ -197,89 +205,46 @@ void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
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LoadConfiguration();
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}
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void ConfigurePerGame::ApplyStaticTheme() {
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QString raw_stylesheet = property("templateStyleSheet").toString();
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QString processed_stylesheet = raw_stylesheet;
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QColor accent_color(Theme::GetAccentColor());
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QString accent_color_hover = accent_color.lighter(115).name(QColor::HexRgb);
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QString accent_color_pressed = accent_color.darker(120).name(QColor::HexRgb);
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processed_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR%%"), accent_color.name(QColor::HexRgb));
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processed_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR_HOVER%%"), accent_color_hover);
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processed_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR_PRESSED%%"), accent_color_pressed);
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setStyleSheet(processed_stylesheet);
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// Pass the processed stylesheet to the child tabs ONCE
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graphics_tab->SetTemplateStyleSheet(processed_stylesheet);
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system_tab->SetTemplateStyleSheet(processed_stylesheet);
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audio_tab->SetTemplateStyleSheet(processed_stylesheet);
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cpu_tab->SetTemplateStyleSheet(processed_stylesheet);
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graphics_advanced_tab->SetTemplateStyleSheet(processed_stylesheet);
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}
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void ConfigurePerGame::UpdateTheme() {
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if (!UISettings::values.enable_rainbow_mode.GetValue()) {
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if (rainbow_timer->isActive()) {
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rainbow_timer->stop();
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ApplyStaticTheme();
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}
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return;
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}
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rainbow_hue += 0.003f; // Even slower color transition for better performance
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QString accent_color_str;
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if (UISettings::values.enable_rainbow_mode.GetValue()) {
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rainbow_hue += 0.003f;
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if (rainbow_hue > 1.0f) {
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rainbow_hue = 0.0f;
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}
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QColor accent_color = QColor::fromHsvF(rainbow_hue, 0.8f, 1.0f);
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QColor accent_color_hover = accent_color.lighter(115);
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QColor accent_color_pressed = accent_color.darker(120);
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// Cache color names to avoid repeated string operations
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const QString accent_color_name = accent_color.name(QColor::HexRgb);
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const QString accent_color_hover_name = accent_color_hover.name(QColor::HexRgb);
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const QString accent_color_pressed_name = accent_color_pressed.name(QColor::HexRgb);
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// Efficiently update only the necessary widgets
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QString tab_style = QStringLiteral(
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"QTabBar::tab:selected { background-color: %1; border-color: %1; }")
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.arg(accent_color_name);
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ui->tabWidget->tabBar()->setStyleSheet(tab_style);
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QString button_style = QStringLiteral(
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"QPushButton { background-color: %1; color: #ffffff; border: none; padding: 10px 20px; border-radius: 6px; font-weight: bold; min-height: 20px; }"
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"QPushButton:hover { background-color: %2; }"
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"QPushButton:pressed { background-color: %3; }")
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.arg(accent_color_name)
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.arg(accent_color_hover_name)
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.arg(accent_color_pressed_name);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setStyleSheet(button_style);
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ui->buttonBox->button(QDialogButtonBox::Cancel)->setStyleSheet(button_style);
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if (auto* apply_button = ui->buttonBox->button(QDialogButtonBox::Apply)) {
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apply_button->setStyleSheet(button_style);
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}
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// Apply rainbow mode to the Trim XCI button
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ui->trim_xci_button->setStyleSheet(button_style);
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// Create a temporary full stylesheet for the child tabs to update their internal widgets
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QString child_stylesheet = property("templateStyleSheet").toString();
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child_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR%%"), accent_color_name);
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child_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR_HOVER%%"), accent_color_hover_name);
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child_stylesheet.replace(QStringLiteral("%%ACCENT_COLOR_PRESSED%%"), accent_color_pressed_name);
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// Pass the updated stylesheet to the child tabs
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graphics_tab->SetTemplateStyleSheet(child_stylesheet);
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system_tab->SetTemplateStyleSheet(child_stylesheet);
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audio_tab->SetTemplateStyleSheet(child_stylesheet);
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cpu_tab->SetTemplateStyleSheet(child_stylesheet);
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graphics_advanced_tab->SetTemplateStyleSheet(child_stylesheet);
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accent_color_str = accent_color.name(QColor::HexRgb);
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if (!rainbow_timer->isActive()) {
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rainbow_timer->start(150); // Further optimized 150ms interval for better performance
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rainbow_timer->start(150);
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}
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} else {
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if (rainbow_timer->isActive()) {
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rainbow_timer->stop();
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}
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accent_color_str = Theme::GetAccentColor();
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}
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QColor accent_color(accent_color_str);
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const QString accent_color_hover = accent_color.lighter(115).name(QColor::HexRgb);
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const QString accent_color_pressed = accent_color.darker(120).name(QColor::HexRgb);
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static QString cached_template_style_sheet;
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if (cached_template_style_sheet.isEmpty()) {
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cached_template_style_sheet = property("templateStyleSheet").toString();
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}
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QString style_sheet = cached_template_style_sheet;
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR%%"), accent_color_str);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_HOVER%%"), accent_color_hover);
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style_sheet.replace(QStringLiteral("%%ACCENT_COLOR_PRESSED%%"), accent_color_pressed);
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setStyleSheet(style_sheet);
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// This is the crucial part that passes the theme to the child tabs
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graphics_tab->SetTemplateStyleSheet(style_sheet);
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system_tab->SetTemplateStyleSheet(style_sheet);
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audio_tab->SetTemplateStyleSheet(style_sheet);
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cpu_tab->SetTemplateStyleSheet(style_sheet);
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graphics_advanced_tab->SetTemplateStyleSheet(style_sheet);
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}
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void ConfigurePerGame::LoadConfiguration() {
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@@ -313,39 +278,35 @@ void ConfigurePerGame::LoadConfiguration() {
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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bool has_icon = false;
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if (control.second != nullptr) {
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scene->clear();
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QPixmap map;
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const auto bytes = control.second->ReadAllBytes();
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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if (map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()))) {
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has_icon = true;
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}
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} else {
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std::vector<u8> bytes;
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if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
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scene->clear();
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QPixmap map;
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map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
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scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
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Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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if (map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()))) {
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has_icon = true;
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}
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}
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}
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if (has_icon) {
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scene->clear();
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scene->addPixmap(map);
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ui->icon_view->fitInView(scene->itemsBoundingRect(), Qt::KeepAspectRatio);
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}
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ui->display_filename->setText(QString::fromStdString(file->GetName()));
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ui->display_format->setText(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
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const auto valueText = ReadableByteSize(file->GetSize());
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ui->display_size->setText(valueText);
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std::string base_build_id_hex;
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std::string update_build_id_hex;
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const auto file_type = loader->GetFileType();
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if (file_type == Loader::FileType::NSO) {
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@@ -553,17 +514,20 @@ void ConfigurePerGame::LoadConfiguration() {
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}
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}
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void ConfigurePerGame::resizeEvent(QResizeEvent* event) {
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QDialog::resizeEvent(event);
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if (scene && !scene->items().isEmpty()) {
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ui->icon_view->fitInView(scene->itemsBoundingRect(), Qt::KeepAspectRatio);
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}
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}
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void ConfigurePerGame::OnTrimXCI() {
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// Use the stored file name from the constructor
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if (file_name.empty()) {
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QMessageBox::warning(this, tr("Trim XCI File"), tr("No file path available."));
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return;
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}
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// Convert to filesystem path with proper Unicode support
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const std::filesystem::path filepath = file_name;
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// Check if the file is an XCI file
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const std::string extension = filepath.extension().string();
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if (extension != ".xci" && extension != ".XCI") {
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QMessageBox::warning(this, tr("Trim XCI File"),
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@@ -571,14 +535,12 @@ void ConfigurePerGame::OnTrimXCI() {
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return;
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}
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// Check if file exists
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if (!std::filesystem::exists(filepath)) {
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QMessageBox::warning(this, tr("Trim XCI File"),
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tr("The game file no longer exists."));
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return;
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}
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// Initialize the trimmer
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Common::XCITrimmer trimmer(filepath);
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if (!trimmer.IsValid()) {
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QMessageBox::warning(this, tr("Trim XCI File"),
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@@ -592,7 +554,6 @@ void ConfigurePerGame::OnTrimXCI() {
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return;
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}
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// Show file information
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const u64 current_size_mb = trimmer.GetFileSize() / (1024 * 1024);
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const u64 data_size_mb = trimmer.GetDataSize() / (1024 * 1024);
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const u64 savings_mb = trimmer.GetDiskSpaceSavings() / (1024 * 1024);
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@@ -605,7 +566,6 @@ void ConfigurePerGame::OnTrimXCI() {
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"This will remove unused space from the XCI file."
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).arg(current_size_mb).arg(data_size_mb).arg(savings_mb);
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// Create custom message box with three options
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QMessageBox msgBox(this);
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msgBox.setWindowTitle(tr("Trim XCI File"));
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msgBox.setText(info_message);
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@@ -641,31 +601,24 @@ void ConfigurePerGame::OnTrimXCI() {
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Common::U16StringFromBuffer(output_filename.utf16(), output_filename.size())};
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}
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// Pre-translate strings for use in lambda
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const QString checking_text = tr("Checking free space...");
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const QString copying_text = tr("Copying file...");
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// Track last operation to detect changes
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size_t last_total = 0;
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QString current_operation;
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// Show progress dialog
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QProgressDialog progress_dialog(tr("Preparing to trim XCI file..."), tr("Cancel"), 0, 100, this);
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progress_dialog.setWindowTitle(tr("Trim XCI File"));
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progress_dialog.setWindowModality(Qt::WindowModal);
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progress_dialog.setMinimumDuration(0);
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progress_dialog.show();
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// Progress callback
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auto progress_callback = [&](size_t current, size_t total) {
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if (total > 0) {
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// Detect operation change (when total changes significantly)
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if (total != last_total) {
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last_total = total;
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if (current == 0 || current == total) {
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// Likely switched operations
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if (total < current_size_mb * 1024 * 1024) {
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// Smaller total = checking padding
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current_operation = checking_text;
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}
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}
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@@ -674,7 +627,6 @@ void ConfigurePerGame::OnTrimXCI() {
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const int percent = static_cast<int>((current * 100) / total);
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progress_dialog.setValue(percent);
|
||||
|
||||
// Update label text based on operation
|
||||
if (!current_operation.isEmpty()) {
|
||||
const QString current_mb = QString::number(current / (1024.0 * 1024.0), 'f', 1);
|
||||
const QString total_mb = QString::number(total / (1024.0 * 1024.0), 'f', 1);
|
||||
@@ -695,16 +647,13 @@ void ConfigurePerGame::OnTrimXCI() {
|
||||
QCoreApplication::processEvents();
|
||||
};
|
||||
|
||||
// Cancel callback
|
||||
auto cancel_callback = [&]() -> bool {
|
||||
return progress_dialog.wasCanceled();
|
||||
};
|
||||
|
||||
// Perform the trim operation
|
||||
const auto result = trimmer.Trim(progress_callback, cancel_callback, output_path);
|
||||
progress_dialog.close();
|
||||
|
||||
// Show result
|
||||
if (result == Common::XCITrimmer::OperationOutcome::Successful) {
|
||||
const QString success_message = is_save_as ?
|
||||
tr("XCI file successfully trimmed and saved as:\n%1")
|
||||
|
||||
Reference in New Issue
Block a user