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https://git.citron-emu.org/citron/emulator
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feat: Add multiplayer-room-overlay
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@@ -180,6 +180,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#endif
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#include "citron/util/clickable_label.h"
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#include "citron/util/performance_overlay.h"
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#include "citron/util/multiplayer_room_overlay.h"
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#include "citron/util/vram_overlay.h"
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#include "citron/vk_device_info.h"
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@@ -1095,6 +1096,12 @@ void GMainWindow::InitializeWidgets() {
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performance_overlay = new PerformanceOverlay(this);
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performance_overlay->hide();
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multiplayer_room_overlay = new MultiplayerRoomOverlay(this);
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multiplayer_room_overlay->hide();
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connect(this, &GMainWindow::EmulationStarting, multiplayer_room_overlay, &MultiplayerRoomOverlay::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, multiplayer_room_overlay, &MultiplayerRoomOverlay::OnEmulationStopping);
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vram_overlay = new VramOverlay(this);
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vram_overlay->hide();
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@@ -1379,6 +1386,7 @@ void GMainWindow::InitializeHotkeys() {
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LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
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LinkActionShortcut(ui->action_Show_Vram_Overlay, QStringLiteral("Toggle VRAM Overlay"));
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LinkActionShortcut(ui->action_Show_Multiplayer_Room_Overlay, QStringLiteral("Toggle Multiplayer Room Overlay"));
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LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
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LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
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@@ -1608,6 +1616,7 @@ void GMainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
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connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
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connect_menu(ui->action_Show_Performance_Overlay, &GMainWindow::OnTogglePerformanceOverlay);
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connect_menu(ui->action_Show_Multiplayer_Room_Overlay, &GMainWindow::OnToggleMultiplayerRoomOverlay);
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connect_menu(ui->action_Show_Vram_Overlay, &GMainWindow::OnToggleVramOverlay);
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connect_menu(ui->action_Toggle_Grid_View, &GMainWindow::OnToggleGridView);
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@@ -4930,6 +4939,16 @@ void GMainWindow::OnTogglePerformanceOverlay() {
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}
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}
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void GMainWindow::OnToggleMultiplayerRoomOverlay() {
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if (multiplayer_room_overlay) {
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const bool is_checked = ui->action_Show_Multiplayer_Room_Overlay->isChecked();
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multiplayer_room_overlay->SetVisible(is_checked);
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// We will add a setting for this later if needed.
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// UISettings::values.show_multiplayer_room_overlay = is_checked;
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}
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}
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void GMainWindow::OnToggleVramOverlay() {
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if (vram_overlay) {
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const bool is_checked = ui->action_Show_Vram_Overlay->isChecked();
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