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shader: Implement Int32 SUATOM/SURED
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@@ -1107,6 +1107,9 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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}
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++binding;
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}
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if (info.uses_atomic_image_u32) {
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image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
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}
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}
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void EmitContext::DefineImages(const Info& info, u32& binding) {
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