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gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
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@@ -215,7 +215,7 @@ int main(int argc, char** argv) {
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.Renderer().Rasterizer().LoadDiskResources(
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.CurrentProcess()->GetTitleID(), false,
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[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
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