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spirv: Add lower fp16 to fp32 pass
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@@ -14,6 +14,8 @@
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#pragma optimize("", off)
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namespace Shader::Backend::SPIRV {
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namespace {
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template <class Func>
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