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shader,glasm: Implement legacy texcoord loads
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@@ -123,6 +123,7 @@ struct Info {
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bool loads_primitive_id{};
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bool loads_position{};
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bool loads_color_front_diffuse{};
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bool loads_fixed_fnc_textures{};
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bool loads_point_coord{};
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bool loads_instance_id{};
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bool loads_vertex_id{};
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