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maxwell3d: full HLE for multi-layer clears
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@@ -43,7 +43,7 @@ public:
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virtual void Draw(bool is_indexed, u32 instance_count) = 0;
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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virtual void Clear(u32 layer_count) = 0;
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute() = 0;
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