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https://git.citron-emu.org/citron/emulator
synced 2025-12-19 10:43:33 +00:00
refactor: Exit Fullscreen & Mouse Panning Hotkeys to GRenderWindow
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -284,13 +284,14 @@ struct NullRenderWidget : public RenderWidget {
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_)
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: QWidget(parent),
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emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
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Core::System& system_, HotkeyRegistry& hotkey_registry_)
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: QWidget(parent),
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emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_},
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hotkey_registry{hotkey_registry_} {
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setWindowTitle(QStringLiteral("citron %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto* layout = new QHBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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@@ -299,7 +300,7 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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this->setMouseTracking(true);
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strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
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QGuiApplication::platformName() == QStringLiteral("wayland-egl");
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QGuiApplication::platformName() == QStringLiteral("wayland-egl");
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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@@ -310,11 +311,13 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
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connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
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// mouse-hiding logic for Wayland
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constexpr int default_mouse_hide_timeout = 2500; // 2.5 seconds
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mouse_hide_timer.setInterval(default_mouse_hide_timeout);
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mouse_hide_timer.setSingleShot(true); // The timer fires only once per start()
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GRenderWindow::HideMouseCursor);
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connect(this, &GRenderWindow::PanningToggleHotkeyPressed, this, [this]() {
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SetMousePanningState(!Settings::values.mouse_panning.GetValue());
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});
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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@@ -599,22 +602,31 @@ int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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/**
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* This feature can be enhanced with the following functions, but they do not provide
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* cross-platform behavior.
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*
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* event->nativeVirtualKey() can distinguish between keys on the numpad.
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* event->nativeModifiers() can distinguish between left and right keys and numlock,
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* capslock, scroll lock.
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*/
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if (!event->isAutoRepeat()) {
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const auto modifier = QtModifierToSwitchModifier(event->modifiers());
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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// This is used for gamepads that can have any key mapped
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input_subsystem->GetKeyboard()->PressKey(event->key());
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if (event->isAutoRepeat()) {
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return; // Ignore auto-repeated key presses
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}
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const QKeySequence key_sequence(event->modifiers() | event->key());
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static const std::string main_window_id = "Main Window";
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if (key_sequence == hotkey_registry.GetKeySequence(main_window_id, "Toggle Mouse Panning")) {
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emit PanningToggleHotkeyPressed(); // Signal the main window
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event->accept(); // Consume the event
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return; // Stop processing
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}
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if (key_sequence == hotkey_registry.GetKeySequence(main_window_id, "Exit Fullscreen")) {
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emit FullscreenExitHotkeyPressed(); // Signal the main window
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event->accept(); // Consume the event
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return; // Stop processing
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}
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// --- If not a critical hotkey, pass to game as normal ---
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const auto modifier = QtModifierToSwitchModifier(event->modifiers());
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const auto key = QtKeyToSwitchKey(static_cast<Qt::Key>(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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@@ -1173,15 +1185,19 @@ void GRenderWindow::showEvent(QShowEvent* event) {
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}
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bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
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// Only handle HoverMove for panning.
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if (event->type() == QEvent::HoverMove) {
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if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
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if (Settings::values.mouse_panning.GetValue() || Settings::values.mouse_enabled.GetValue()) {
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auto* hover_event = static_cast<QMouseEvent*>(event);
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mouseMoveEvent(hover_event);
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return false;
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// Consume the hover event to prevent it from being processed twice.
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return true;
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}
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emit MouseActivity();
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}
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return false;
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// Pass on all other events for default processing.
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return QWidget::eventFilter(object, event);
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}
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void GRenderWindow::HideMouseCursor() {
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@@ -1189,3 +1205,15 @@ void GRenderWindow::HideMouseCursor() {
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QApplication::setOverrideCursor(QCursor(Qt::BlankCursor));
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}
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}
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void GRenderWindow::SetMousePanningState(bool enabled) {
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Settings::values.mouse_panning = enabled;
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if (enabled) {
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installEventFilter(this);
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setAttribute(Qt::WA_Hover, true);
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} else {
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QApplication::restoreOverrideCursor();
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removeEventFilter(this);
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setAttribute(Qt::WA_Hover, false);
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}
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}
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