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decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
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@@ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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default:
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break;
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}
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break;
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default:
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break;
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}
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