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shader: Remove IAbs64
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@@ -84,10 +84,6 @@ Id EmitIAbs32(EmitContext& ctx, Id value) {
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return ctx.OpSAbs(ctx.U32[1], value);
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}
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Id EmitIAbs64(EmitContext& ctx, Id value) {
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return ctx.OpSAbs(ctx.U64, value);
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}
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Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
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return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift);
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}
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