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Texture Cache: Initial Implementation of Sparse Textures.
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@@ -87,6 +87,9 @@ public:
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/// Unmap memory range
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virtual void UnmapMemory(VAddr addr, u64 size) = 0;
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/// Unmap memory range
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virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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