mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-01-26 20:53:29 +00:00
fix(gamescope): Fix Perf Overlay for Gamescope
Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
@@ -5,6 +5,8 @@
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#include <QPainter>
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#include <QPainterPath>
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#include <QScreen>
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#include <QSizeGrip>
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#include <QGridLayout>
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#include <QTimer>
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#include <QMouseEvent>
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#include <QtMath>
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@@ -22,7 +24,7 @@
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#include <Windows.h>
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#include <comdef.h>
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#include <WbemIdl.h>
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#pragma comment(lib, "wbemuuid.lib") // For MSVC, helps the linker find the library
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#pragma comment(lib, "wbemuuid.lib")
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#endif
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#ifdef Q_OS_ANDROID
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@@ -37,85 +39,91 @@
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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PerformanceOverlay::PerformanceOverlay(GMainWindow* parent)
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: QWidget(parent), main_window(parent) {
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PerformanceOverlay::PerformanceOverlay(QWidget* parent) : QWidget(UISettings::IsGamescope() ? nullptr : parent) {
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if (parent) {
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main_window = qobject_cast<GMainWindow*>(parent);
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}
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if (UISettings::IsGamescope()) {
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setWindowFlags(Qt::ToolTip | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowDoesNotAcceptFocus);
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setAttribute(Qt::WA_ShowWithoutActivating);
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} else {
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setWindowFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
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}
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// Set up the widget properties
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setAttribute(Qt::WA_TranslucentBackground, true);
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setWindowFlags(Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint);
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setAttribute(Qt::WA_NoSystemBackground);
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setAttribute(Qt::WA_WState_ExplicitShowHide);
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// Initialize fonts with better typography
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title_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Medium);
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value_font = QFont(QString::fromUtf8("Segoe UI"), 11, QFont::Bold);
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small_font = QFont(QString::fromUtf8("Segoe UI"), 8, QFont::Normal);
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if (UISettings::IsGamescope()) {
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title_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Bold);
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value_font = QFont(QString::fromUtf8("Segoe UI"), 10, QFont::Bold);
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small_font = QFont(QString::fromUtf8("Segoe UI"), 8, QFont::Normal);
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setMinimumSize(160, 130);
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resize(195, 160);
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} else {
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title_font = QFont(QString::fromUtf8("Segoe UI"), 9, QFont::Medium);
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value_font = QFont(QString::fromUtf8("Segoe UI"), 11, QFont::Bold);
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small_font = QFont(QString::fromUtf8("Segoe UI"), 8, QFont::Normal);
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setMinimumSize(220, 180);
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resize(220, 180);
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}
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temperature_color = QColor(76, 175, 80, 255); // Default to green
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auto* layout = new QGridLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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size_grip = new QSizeGrip(this);
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layout->addWidget(size_grip, 0, 0, Qt::AlignBottom | Qt::AlignRight);
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// Graph colors
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temperature_color = QColor(76, 175, 80, 255);
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graph_background_color = QColor(40, 40, 40, 100);
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graph_line_color = QColor(76, 175, 80, 200);
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graph_fill_color = QColor(76, 175, 80, 60);
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// Set up timer for updates
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update_timer.setSingleShot(false);
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connect(&update_timer, &QTimer::timeout, this, &PerformanceOverlay::UpdatePerformanceStats);
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// Connect to the main window's theme change signal
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connect(parent, &GMainWindow::themeChanged, this, &PerformanceOverlay::UpdateTheme);
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// Set the initial theme colors
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if (main_window) {
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connect(main_window, &GMainWindow::themeChanged, this, &PerformanceOverlay::UpdateTheme);
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}
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UpdateTheme();
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// Set initial size - larger to accommodate the graph
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resize(220, 180);
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// Position in top-left corner
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UpdatePosition();
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}
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PerformanceOverlay::~PerformanceOverlay() = default;
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void PerformanceOverlay::SetVisible(bool visible) {
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if (is_visible == visible) {
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return;
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}
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is_visible = visible;
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is_enabled = visible;
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is_visible = visible; // Update the state so the check works next time
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if (visible) {
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show();
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update_timer.start(500); // Update every 500ms for more accurate data
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update_timer.start(500);
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} else {
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update_timer.stop(); // Stop the timer first
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hide();
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update_timer.stop();
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}
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}
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void PerformanceOverlay::paintEvent(QPaintEvent* event) {
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Q_UNUSED(event)
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing, true);
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painter.setRenderHint(QPainter::TextAntialiasing, true);
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// Draw background with rounded corners and subtle shadow effect
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QPainterPath background_path;
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background_path.addRoundedRect(rect(), corner_radius, corner_radius);
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// Draw subtle shadow
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QPainterPath shadow_path = background_path.translated(1, 1);
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painter.fillPath(shadow_path, QColor(0, 0, 0, 40));
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if (!UISettings::IsGamescope()) {
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QPainterPath shadow_path = background_path.translated(1, 1);
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painter.fillPath(shadow_path, QColor(0, 0, 0, 40));
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}
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// Draw main background
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painter.fillPath(background_path, background_color);
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// Draw subtle border
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painter.setPen(QPen(border_color, border_width));
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painter.drawPath(background_path);
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// Draw performance information
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DrawPerformanceInfo(painter);
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// Draw frame graph
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DrawFrameGraph(painter);
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}
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@@ -124,128 +132,110 @@ void PerformanceOverlay::resizeEvent(QResizeEvent* event) {
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UpdatePosition();
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}
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void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton && !size_grip->geometry().contains(event->pos())) {
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#if defined(Q_OS_LINUX)
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// LINUX-SPECIFIC IMPLEMENTATION (Wayland Fix)
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void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton) {
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// Hand off window moving responsibility to the OS compositor.
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if (windowHandle()) {
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if (!UISettings::IsGamescope() && windowHandle()) {
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windowHandle()->startSystemMove();
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} else {
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is_dragging = true;
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drag_start_pos = event->globalPosition().toPoint() - this->pos();
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}
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}
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QWidget::mousePressEvent(event);
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}
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void PerformanceOverlay::mouseMoveEvent(QMouseEvent* event) {
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// This function is intentionally left blank for dragging, as the
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// system compositor now handles the entire move operation.
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QWidget::mouseMoveEvent(event);
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}
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#else
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// ORIGINAL IMPLEMENTATION
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void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton) {
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is_dragging = true;
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drag_start_pos = event->globalPosition().toPoint();
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widget_start_pos = this->pos();
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setCursor(Qt::ClosedHandCursor);
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drag_start_pos = event->globalPosition().toPoint() - this->pos();
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#endif
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event->accept();
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}
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QWidget::mousePressEvent(event);
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}
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void PerformanceOverlay::mouseMoveEvent(QMouseEvent* event) {
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if (is_dragging) {
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QPoint delta = event->globalPosition().toPoint() - drag_start_pos;
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move(widget_start_pos + delta);
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move(event->globalPosition().toPoint() - drag_start_pos);
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event->accept();
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}
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QWidget::mouseMoveEvent(event);
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}
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#endif
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void PerformanceOverlay::mouseReleaseEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton) {
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is_dragging = false;
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has_been_moved = true;
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setCursor(Qt::ArrowCursor);
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event->accept();
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}
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QWidget::mouseReleaseEvent(event);
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}
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void PerformanceOverlay::UpdatePerformanceStats() {
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if (!main_window) {
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return;
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if (!main_window || !is_enabled) return;
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if (UISettings::IsGamescope()) {
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bool ui_active = (QApplication::activePopupWidget() != nullptr);
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if (!ui_active) {
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for (QWidget* w : QApplication::topLevelWidgets()) {
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if (w->isVisible() && w != main_window && w != this &&
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!w->inherits("GRenderWindow") &&
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!w->inherits("VramOverlay") &&
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!w->inherits("ControllerOverlay") &&
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!w->inherits("PerformanceOverlay")) {
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ui_active = true;
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break;
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}
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}
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}
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if (ui_active) {
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if (!this->isHidden()) this->hide();
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return;
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}
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if (this->isHidden()) {
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this->show();
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}
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} else {
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// Desktop: Only force a show if the user actually has it enabled in the menu
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if (is_enabled && this->isHidden()) {
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this->show();
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}
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}
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// Get shader building info (this is safe to call)
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shaders_building = main_window->GetShadersBuilding();
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// Use a static counter to only call the performance methods occasionally
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// This reduces the chance of conflicts with the status bar updates
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static int update_counter = 0;
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update_counter++;
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// Try to get performance data every 2nd update (every 1 second)
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if (update_counter % 2 == 0) {
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try {
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current_fps = main_window->GetCurrentFPS();
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current_frame_time = main_window->GetCurrentFrameTime();
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emulation_speed = main_window->GetEmulationSpeed();
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// Validate the values
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if (std::isnan(current_fps) || current_fps < 0.0 || current_fps > 1000.0) {
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current_fps = 60.0;
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}
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if (std::isnan(current_frame_time) || current_frame_time < 0.0 || current_frame_time > 100.0) {
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current_frame_time = 16.67;
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}
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if (std::isnan(emulation_speed) || emulation_speed < 0.0 || emulation_speed > 1000.0) {
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emulation_speed = 100.0;
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}
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if (std::isnan(current_fps) || current_fps < 0.0 || current_fps > 1000.0) current_fps = 60.0;
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if (std::isnan(current_frame_time) || current_frame_time < 0.0 || current_frame_time > 100.0) current_frame_time = 16.67;
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if (std::isnan(emulation_speed) || emulation_speed < 0.0 || emulation_speed > 1000.0) emulation_speed = 100.0;
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// Ensure FPS and frame time are consistent
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if (current_fps > 0.0 && current_frame_time > 0.0) {
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// Recalculate frame time from FPS to ensure consistency
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current_frame_time = 1000.0 / current_fps;
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}
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} catch (...) {
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// If we get an exception, use the last known good values
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// Don't reset to defaults immediately
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}
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if (current_fps > 0.0) current_frame_time = 1000.0 / current_fps;
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} catch (...) {}
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}
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// Update hardware temperatures every 4th update (every 2 seconds)
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if (update_counter % 4 == 0) {
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UpdateHardwareTemperatures();
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}
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// If we don't have valid data yet, use defaults
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if (std::isnan(current_fps) || current_fps <= 0.0) {
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current_fps = 60.0;
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}
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if (std::isnan(current_frame_time) || current_frame_time <= 0.0) {
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current_frame_time = 16.67; // 60 FPS
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}
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if (std::isnan(emulation_speed) || emulation_speed <= 0.0) {
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emulation_speed = 100.0;
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}
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if (std::isnan(current_fps) || current_fps <= 0.0) current_fps = 60.0;
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if (std::isnan(current_frame_time) || current_frame_time <= 0.0) current_frame_time = 16.67;
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if (std::isnan(emulation_speed) || emulation_speed <= 0.0) emulation_speed = 100.0;
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// Add frame time to graph history (only if it's valid)
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if (current_frame_time > 0.0) {
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AddFrameTime(current_frame_time);
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}
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if (current_frame_time > 0.0) AddFrameTime(current_frame_time);
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// Update FPS and Temperature colors based on performance
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fps_color = GetFpsColor(current_fps);
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temperature_color = GetTemperatureColor(std::max({cpu_temperature, gpu_temperature, battery_temperature}));
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// Trigger a repaint
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update();
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}
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void PerformanceOverlay::UpdateHardwareTemperatures() {
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// Reset data
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cpu_temperature = 0.0f;
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gpu_temperature = 0.0f;
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cpu_sensor_type.clear();
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@@ -254,41 +244,80 @@ void PerformanceOverlay::UpdateHardwareTemperatures() {
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battery_temperature = 0.0f;
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#if defined(Q_OS_LINUX)
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// --- Standard Linux Thermal Zone Reading ---
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QDir thermal_dir(QString::fromUtf8("/sys/class/thermal/"));
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QStringList filters{QString::fromUtf8("thermal_zone*")};
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QStringList thermal_zones = thermal_dir.entryList(filters, QDir::Dirs);
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// 1. Read Battery Data (Steam Deck / Laptops)
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QDir bat_dir(QStringLiteral("/sys/class/power_supply/"));
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QStringList bats = bat_dir.entryList({QStringLiteral("BAT*")}, QDir::Dirs);
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for (const QString& node : bats) {
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QFile cap_file(bat_dir.filePath(node + QStringLiteral("/capacity")));
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if (cap_file.open(QIODevice::ReadOnly)) {
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battery_percentage = cap_file.readAll().trimmed().toInt();
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cap_file.close();
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for (const QString& zone_name : thermal_zones) {
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QFile type_file(thermal_dir.filePath(zone_name + QString::fromUtf8("/type")));
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if (!type_file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
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QString type = QString::fromUtf8(type_file.readAll()).trimmed();
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type_file.close();
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QFile temp_file(thermal_dir.filePath(zone_name + QString::fromUtf8("/temp")));
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if (!temp_file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
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float temp = temp_file.readAll().trimmed().toFloat() / 1000.0f;
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temp_file.close();
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if (type.contains(QString::fromUtf8("x86_pkg_temp")) || type.contains(QString::fromUtf8("cpu"))) {
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if (temp > cpu_temperature) {
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cpu_temperature = temp;
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cpu_sensor_type = QString::fromUtf8("CPU");
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QFile btemp_file(bat_dir.filePath(node + QStringLiteral("/temp")));
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if (btemp_file.open(QIODevice::ReadOnly)) {
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float raw_temp = btemp_file.readAll().trimmed().toFloat();
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// Detect millidegrees (35000) or tenths (350)
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battery_temperature = (raw_temp > 1000) ? raw_temp / 1000.0f : raw_temp / 10.0f;
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btemp_file.close();
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}
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} else if (type.contains(QString::fromUtf8("radeon")) || type.contains(QString::fromUtf8("amdgpu")) || type.contains(QString::fromUtf8("nvidia")) || type.contains(QString::fromUtf8("nouveau"))) {
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if (temp > gpu_temperature) {
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gpu_temperature = temp;
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gpu_sensor_type = QString::fromUtf8("GPU");
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break;
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}
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}
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// 2. Read APU/CPU Temperatures
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QDir hwmon_dir(QStringLiteral("/sys/class/hwmon/"));
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QStringList hwmons = hwmon_dir.entryList({QStringLiteral("hwmon*")}, QDir::Dirs);
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for (const QString& h_node : hwmons) {
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QFile name_file(hwmon_dir.filePath(h_node + QStringLiteral("/name")));
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if (!name_file.open(QIODevice::ReadOnly)) continue;
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QString hw_name = QString::fromUtf8(name_file.readAll().trimmed());
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name_file.close();
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// GPU Portion (Standard Steam Deck & Desktop AMD)
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if (hw_name == QStringLiteral("amdgpu")) {
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QFile t_file(hwmon_dir.filePath(h_node + QStringLiteral("/temp1_input")));
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if (t_file.open(QIODevice::ReadOnly)) {
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gpu_temperature = t_file.readAll().trimmed().toFloat() / 1000.0f;
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gpu_sensor_type = QStringLiteral("GPU");
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t_file.close();
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}
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}
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// CPU Portion (k10temp = AMD Deck/Desktop, coretemp = Intel Desktop)
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else if (hw_name == QStringLiteral("k10temp") || hw_name == QStringLiteral("coretemp") || hw_name == QStringLiteral("zenpower")) {
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// Check for temp1_input (AMD) or temp2_input (Intel coretemp usually starts at 2 for package)
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QStringList input_candidates = {QStringLiteral("temp1_input"), QStringLiteral("temp2_input")};
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for (const auto& input : input_candidates) {
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QFile t_file(hwmon_dir.filePath(h_node + QStringLiteral("/") + input));
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if (t_file.open(QIODevice::ReadOnly)) {
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cpu_temperature = t_file.readAll().trimmed().toFloat() / 1000.0f;
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cpu_sensor_type = QStringLiteral("CPU");
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t_file.close();
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if (cpu_temperature > 0) break;
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}
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}
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}
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}
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// 3. Fallback to generic thermal_zones
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if (cpu_temperature <= 0.0f) {
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QDir thermal_dir(QStringLiteral("/sys/class/thermal/"));
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QStringList thermal_zones = thermal_dir.entryList({QStringLiteral("thermal_zone*")}, QDir::Dirs);
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for (const QString& zone_name : thermal_zones) {
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QFile temp_file(thermal_dir.filePath(zone_name + QStringLiteral("/temp")));
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if (temp_file.open(QIODevice::ReadOnly)) {
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cpu_temperature = temp_file.readAll().trimmed().toFloat() / 1000.0f;
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cpu_sensor_type = QStringLiteral("CPU");
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temp_file.close();
|
||||
if (cpu_temperature > 0) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(Q_OS_ANDROID)
|
||||
// This uses QtAndroid Extras to get battery info from the Android system.
|
||||
// NOTE: This requires the QtAndroidExtras module to be linked in the build.
|
||||
QJniObject battery_status = QJniObject::callStaticObjectMethod(
|
||||
"android/content/CONTEXT", "registerReceiver",
|
||||
"android/content/Context", "registerReceiver",
|
||||
"(Landroid/content/BroadcastReceiver;Landroid/content/IntentFilter;)Landroid/content/Intent;",
|
||||
nullptr, new QJniObject("android.content.IntentFilter", "(Ljava/lang/String;)V", "android.intent.action.BATTERY_CHANGED"));
|
||||
|
||||
@@ -300,12 +329,8 @@ void PerformanceOverlay::UpdateHardwareTemperatures() {
|
||||
int temp_tenths = battery_status.callMethod<jint>("getIntExtra", "(Ljava/lang/String;I)I",
|
||||
QJniObject::fromString("temperature").object<jstring>(), -1);
|
||||
|
||||
if (scale > 0) {
|
||||
battery_percentage = (level * 100) / scale;
|
||||
}
|
||||
if (temp_tenths > 0) {
|
||||
battery_temperature = static_cast<float>(temp_tenths) / 10.0f;
|
||||
}
|
||||
if (scale > 0) battery_percentage = (level * 100) / scale;
|
||||
if (temp_tenths > 0) battery_temperature = static_cast<float>(temp_tenths) / 10.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -313,9 +338,7 @@ void PerformanceOverlay::UpdateHardwareTemperatures() {
|
||||
HRESULT hres;
|
||||
IWbemLocator* pLoc = nullptr;
|
||||
IWbemServices* pSvc = nullptr;
|
||||
|
||||
hres = CoCreateInstance(CLSID_WbemLocator, 0, CLSCTX_INPROC_SERVER, IID_IWbemLocator, (LPVOID*)&pLoc);
|
||||
|
||||
if (SUCCEEDED(hres)) {
|
||||
hres = pLoc->ConnectServer(_bstr_t(L"ROOT\\WMI"), NULL, NULL, 0, NULL, 0, 0, &pSvc);
|
||||
if (SUCCEEDED(hres)) {
|
||||
@@ -331,12 +354,11 @@ void PerformanceOverlay::UpdateHardwareTemperatures() {
|
||||
while (pEnumerator) {
|
||||
pEnumerator->Next(WBEM_INFINITE, 1, &pclsObj, &uReturn);
|
||||
if (uReturn == 0) break;
|
||||
|
||||
VARIANT vtProp;
|
||||
pclsObj->Get(L"CurrentTemperature", 0, &vtProp, 0, 0);
|
||||
float temp_kelvin = vtProp.uintVal / 10.0f;
|
||||
cpu_temperature = temp_kelvin - 273.15f;
|
||||
cpu_sensor_type = QString::fromUtf8("CPU");
|
||||
cpu_sensor_type = QStringLiteral("CPU");
|
||||
VariantClear(&vtProp);
|
||||
pclsObj->Release();
|
||||
}
|
||||
@@ -348,15 +370,9 @@ void PerformanceOverlay::UpdateHardwareTemperatures() {
|
||||
if(pSvc) pSvc->Release();
|
||||
if(pLoc) pLoc->Release();
|
||||
#endif
|
||||
}
|
||||
|
||||
void PerformanceOverlay::UpdatePosition() {
|
||||
if (!main_window) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Only position in top-left corner if we haven't been moved by the user
|
||||
if (!has_been_moved) {
|
||||
if (main_window && !has_been_moved) {
|
||||
QPoint main_window_pos = main_window->mapToGlobal(QPoint(0, 0));
|
||||
move(main_window_pos.x() + 10, main_window_pos.y() + 10);
|
||||
}
|
||||
@@ -365,92 +381,85 @@ void PerformanceOverlay::UpdatePosition() {
|
||||
void PerformanceOverlay::DrawPerformanceInfo(QPainter& painter) {
|
||||
painter.setRenderHint(QPainter::TextAntialiasing, true);
|
||||
|
||||
int y_offset = padding;
|
||||
const int line_height = 20;
|
||||
// Dynamic spacing based on font size to prevent squishing
|
||||
const int title_step = painter.fontMetrics().height() + 2;
|
||||
const int stat_step = painter.fontMetrics().height() + 2;
|
||||
|
||||
// Draw title
|
||||
int y_left = (padding / 2) + painter.fontMetrics().ascent();
|
||||
int y_right = y_left + 10;
|
||||
|
||||
// 1. Draw Title (Left)
|
||||
painter.setFont(title_font);
|
||||
painter.setPen(text_color);
|
||||
painter.drawText(padding, y_offset + 12, QString::fromUtf8("CITRON"));
|
||||
painter.drawText(padding, y_left, QStringLiteral("CITRON PERFORMANCE"));
|
||||
|
||||
int y_offset_right = padding;
|
||||
const int line_height_right = 18;
|
||||
|
||||
// Draw Temperatures
|
||||
// 2. Draw Hardware Stats (Right Column)
|
||||
painter.setFont(small_font);
|
||||
const int hw_step = UISettings::IsGamescope() ? 16 : 20;
|
||||
|
||||
float core_temp_to_display = std::max(cpu_temperature, gpu_temperature);
|
||||
if (core_temp_to_display > 0.0f) {
|
||||
QString core_label = gpu_temperature > cpu_temperature ? gpu_sensor_type : cpu_sensor_type;
|
||||
QString core_temp_text = QString::fromUtf8("%1: %2°C").arg(core_label).arg(core_temp_to_display, 0, 'f', 0);
|
||||
painter.setPen(GetTemperatureColor(core_temp_to_display));
|
||||
int text_width = painter.fontMetrics().horizontalAdvance(core_temp_text);
|
||||
painter.drawText(width() - padding - text_width, y_offset_right + 12, core_temp_text);
|
||||
if (cpu_temperature > 0.0f) {
|
||||
QString cpu_text = QStringLiteral("CPU:%1°C").arg(cpu_temperature, 0, 'f', 0);
|
||||
painter.setPen(GetTemperatureColor(cpu_temperature));
|
||||
int tw = painter.fontMetrics().horizontalAdvance(cpu_text);
|
||||
painter.drawText(width() - padding - tw, y_right, cpu_text);
|
||||
y_right += hw_step;
|
||||
}
|
||||
|
||||
if (gpu_temperature > 0.0f) {
|
||||
QString gpu_text = QStringLiteral("GPU:%1°C").arg(gpu_temperature, 0, 'f', 0);
|
||||
painter.setPen(GetTemperatureColor(gpu_temperature));
|
||||
int tw = painter.fontMetrics().horizontalAdvance(gpu_text);
|
||||
painter.drawText(width() - padding - tw, y_right, gpu_text);
|
||||
y_right += hw_step;
|
||||
}
|
||||
y_offset_right += line_height_right;
|
||||
|
||||
// Draw Battery info
|
||||
if (battery_percentage > 0) {
|
||||
QString batt_text = QString::fromUtf8("Batt: %1%").arg(battery_percentage);
|
||||
QString batt_text = QStringLiteral("Battery %:%1%").arg(battery_percentage);
|
||||
if (battery_temperature > 0.0f) {
|
||||
batt_text += QString::fromUtf8(" (%1°C)").arg(battery_temperature, 0, 'f', 0);
|
||||
batt_text += QStringLiteral(" (%1°C)").arg(battery_temperature, 0, 'f', 0);
|
||||
}
|
||||
painter.setPen(text_color);
|
||||
int text_width = painter.fontMetrics().horizontalAdvance(batt_text);
|
||||
painter.drawText(width() - padding - text_width, y_offset_right + 12, batt_text);
|
||||
int tw = painter.fontMetrics().horizontalAdvance(batt_text);
|
||||
painter.drawText(width() - padding - tw, y_right, batt_text);
|
||||
}
|
||||
|
||||
y_offset += line_height + 4;
|
||||
|
||||
// Draw FPS
|
||||
// 3. Draw FPS (Left Column)
|
||||
y_left += title_step;
|
||||
painter.setFont(value_font);
|
||||
painter.setPen(fps_color);
|
||||
QString fps_text = QString::fromUtf8("%1 FPS").arg(FormatFps(current_fps));
|
||||
painter.drawText(padding, y_offset, fps_text);
|
||||
y_offset += line_height;
|
||||
painter.drawText(padding, y_left, QStringLiteral("%1 FPS").arg(FormatFps(current_fps)));
|
||||
|
||||
// Draw frame time
|
||||
// 4. Draw Small Stats (Left Column)
|
||||
y_left += title_step;
|
||||
painter.setFont(small_font);
|
||||
painter.setPen(text_color);
|
||||
QString frame_time_text = QString::fromUtf8("Frame: %1 ms").arg(FormatFrameTime(current_frame_time));
|
||||
painter.drawText(padding, y_offset, frame_time_text);
|
||||
y_offset += line_height - 2;
|
||||
painter.drawText(padding, y_left, QStringLiteral("Frame:%1 ms").arg(FormatFrameTime(current_frame_time)));
|
||||
|
||||
// Draw emulation speed
|
||||
QString speed_text = QString::fromUtf8("Speed: %1%").arg(emulation_speed, 0, 'f', 0);
|
||||
painter.drawText(padding, y_offset, speed_text);
|
||||
y_offset += line_height - 2;
|
||||
y_left += stat_step;
|
||||
painter.drawText(padding, y_left, QStringLiteral("Speed:%1%").arg(emulation_speed, 0, 'f', 0));
|
||||
|
||||
// Draw shader building info with accent color
|
||||
if (shaders_building > 0) {
|
||||
painter.setPen(QColor(255, 152, 0, 255)); // Material Design orange
|
||||
QString shader_text = QString::fromUtf8("Building: %1 shader(s)").arg(shaders_building);
|
||||
painter.drawText(padding, y_offset, shader_text);
|
||||
y_left += stat_step;
|
||||
painter.setPen(QColor(255, 152, 0));
|
||||
painter.drawText(padding, y_left, QStringLiteral("Building:%1").arg(shaders_building));
|
||||
}
|
||||
}
|
||||
|
||||
void PerformanceOverlay::DrawFrameGraph(QPainter& painter) {
|
||||
if (frame_times.empty()) {
|
||||
return;
|
||||
}
|
||||
if (frame_times.empty()) return;
|
||||
|
||||
const int graph_y = height() - graph_height - padding;
|
||||
const int graph_width = width() - (padding * 2);
|
||||
const QRect graph_rect(padding, graph_y, graph_width, graph_height);
|
||||
|
||||
// Draw graph background
|
||||
painter.fillRect(graph_rect, graph_background_color);
|
||||
|
||||
// Calculate graph bounds
|
||||
const double min_val = std::max(0.0, min_frame_time - 1.0);
|
||||
const double max_val = std::max(16.67, max_frame_time + 1.0); // 16.67ms = 60 FPS
|
||||
const double max_val = std::max(16.67, max_frame_time + 1.0);
|
||||
const double range = max_val - min_val;
|
||||
if (range <= 0.0) return;
|
||||
|
||||
if (range <= 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw grid lines
|
||||
// Grid lines
|
||||
painter.setPen(QPen(QColor(80, 80, 80, 100), 1));
|
||||
const int grid_lines = 4;
|
||||
for (int i = 1; i < grid_lines; ++i) {
|
||||
@@ -458,12 +467,11 @@ void PerformanceOverlay::DrawFrameGraph(QPainter& painter) {
|
||||
painter.drawLine(graph_rect.left(), y, graph_rect.right(), y);
|
||||
}
|
||||
|
||||
// Draw 60 FPS line (16.67ms)
|
||||
// 60 FPS Target line
|
||||
const int fps60_y = graph_y + graph_height - static_cast<int>((16.67 - min_val) / range * graph_height);
|
||||
painter.setPen(QPen(QColor(255, 255, 255, 80), 1, Qt::DashLine));
|
||||
painter.drawLine(graph_rect.left(), fps60_y, graph_rect.right(), fps60_y);
|
||||
|
||||
// Draw frame time line
|
||||
painter.setPen(QPen(graph_line_color, 2));
|
||||
painter.setBrush(graph_fill_color);
|
||||
|
||||
@@ -476,45 +484,39 @@ void PerformanceOverlay::DrawFrameGraph(QPainter& painter) {
|
||||
const double normalized_y = (frame_time - min_val) / range;
|
||||
const int x = graph_rect.left() + static_cast<int>(i * x_step);
|
||||
const int y = graph_y + graph_height - static_cast<int>(normalized_y * graph_height);
|
||||
|
||||
if (i == 0) {
|
||||
graph_path.moveTo(x, y);
|
||||
} else {
|
||||
graph_path.lineTo(x, y);
|
||||
}
|
||||
if (i == 0) graph_path.moveTo(x, y); else graph_path.lineTo(x, y);
|
||||
}
|
||||
|
||||
// Close the path for filling
|
||||
graph_path.lineTo(graph_rect.right(), graph_rect.bottom());
|
||||
graph_path.lineTo(graph_rect.left(), graph_rect.bottom());
|
||||
graph_path.closeSubpath();
|
||||
|
||||
painter.drawPath(graph_path);
|
||||
|
||||
// Draw statistics text
|
||||
painter.setFont(small_font);
|
||||
painter.setPen(text_color);
|
||||
|
||||
const QString min_text = QString::fromUtf8("Min: %1ms").arg(FormatFrameTime(min_frame_time));
|
||||
const QString avg_text = QString::fromUtf8("Avg: %1ms").arg(FormatFrameTime(avg_frame_time));
|
||||
const QString max_text = QString::fromUtf8("Max: %1ms").arg(FormatFrameTime(max_frame_time));
|
||||
const QString min_str = QStringLiteral("Min:%1ms").arg(FormatFrameTime(min_frame_time));
|
||||
const QString avg_str = QStringLiteral("Avg:%2ms").arg(FormatFrameTime(avg_frame_time));
|
||||
const QString max_str = QStringLiteral("Max:%1ms").arg(FormatFrameTime(max_frame_time));
|
||||
|
||||
painter.drawText(graph_rect.left(), graph_y - 5, min_text);
|
||||
painter.drawText(graph_rect.center().x() - painter.fontMetrics().horizontalAdvance(avg_text) / 2,
|
||||
graph_y - 5, avg_text);
|
||||
painter.drawText(graph_rect.right() - painter.fontMetrics().horizontalAdvance(max_text),
|
||||
graph_y - 5, max_text);
|
||||
// Combine into one line for measurement
|
||||
const QString full_line = QStringLiteral("%1 %2 %3").arg(min_str, avg_str, max_str);
|
||||
int total_width = painter.fontMetrics().horizontalAdvance(full_line);
|
||||
|
||||
// If there is enough room, flatten it across the top. Otherwise, stack it.
|
||||
if (total_width < graph_width - 10) {
|
||||
// Flat layout
|
||||
painter.drawText(graph_rect.left(), graph_y - 6, full_line);
|
||||
} else {
|
||||
// Stacked layout (Fallback for small windows/High-DPI scaling)
|
||||
painter.drawText(graph_rect.left(), graph_y - 18, QStringLiteral("%1 %2").arg(min_str, avg_str));
|
||||
painter.drawText(graph_rect.left(), graph_y - 4, max_str);
|
||||
}
|
||||
}
|
||||
|
||||
void PerformanceOverlay::AddFrameTime(double frame_time_ms) {
|
||||
frame_times.push_back(frame_time_ms);
|
||||
|
||||
// Keep only the last MAX_FRAME_HISTORY frames
|
||||
if (frame_times.size() > MAX_FRAME_HISTORY) {
|
||||
frame_times.pop_front();
|
||||
}
|
||||
|
||||
// Update statistics
|
||||
if (frame_times.size() > MAX_FRAME_HISTORY) frame_times.pop_front();
|
||||
if (!frame_times.empty()) {
|
||||
min_frame_time = *std::min_element(frame_times.begin(), frame_times.end());
|
||||
max_frame_time = *std::max_element(frame_times.begin(), frame_times.end());
|
||||
@@ -523,54 +525,39 @@ void PerformanceOverlay::AddFrameTime(double frame_time_ms) {
|
||||
}
|
||||
|
||||
QColor PerformanceOverlay::GetFpsColor(double fps) const {
|
||||
if (fps >= 55.0) {
|
||||
return QColor(76, 175, 80, 255); // Material Design green - Good performance
|
||||
} else if (fps >= 45.0) {
|
||||
return QColor(255, 152, 0, 255); // Material Design orange - Moderate performance
|
||||
} else if (fps >= 30.0) {
|
||||
return QColor(255, 87, 34, 255); // Material Design deep orange - Poor performance
|
||||
} else {
|
||||
return QColor(244, 67, 54, 255); // Material Design red - Very poor performance
|
||||
}
|
||||
if (fps >= 55.0) return QColor(76, 175, 80, 255);
|
||||
if (fps >= 45.0) return QColor(255, 152, 0, 255);
|
||||
if (fps >= 30.0) return QColor(255, 87, 34, 255);
|
||||
return QColor(244, 67, 54, 255);
|
||||
}
|
||||
|
||||
QColor PerformanceOverlay::GetTemperatureColor(float temperature) const {
|
||||
if (temperature > 70.0f) {
|
||||
return QColor(244, 67, 54, 255); // Material Design red
|
||||
} else if (temperature > 60.0f) {
|
||||
return QColor(255, 152, 0, 255); // Material Design orange
|
||||
} else {
|
||||
return QColor(76, 175, 80, 255); // Material Design green
|
||||
}
|
||||
if (temperature > 85.0f) return QColor(244, 67, 54, 255);
|
||||
if (temperature > 75.0f) return QColor(255, 152, 0, 255);
|
||||
return QColor(76, 175, 80, 255);
|
||||
}
|
||||
|
||||
QString PerformanceOverlay::FormatFps(double fps) const {
|
||||
if (std::isnan(fps) || fps < 0.0) {
|
||||
return QString::fromUtf8("0.0");
|
||||
}
|
||||
if (std::isnan(fps) || fps < 0.0) return QString::fromUtf8("0.0");
|
||||
return QString::number(fps, 'f', 1);
|
||||
}
|
||||
|
||||
QString PerformanceOverlay::FormatFrameTime(double frame_time_ms) const {
|
||||
if (std::isnan(frame_time_ms) || frame_time_ms < 0.0) {
|
||||
return QString::fromUtf8("0.00");
|
||||
}
|
||||
if (std::isnan(frame_time_ms) || frame_time_ms < 0.0) return QString::fromUtf8("0.00");
|
||||
return QString::number(frame_time_ms, 'f', 2);
|
||||
}
|
||||
|
||||
void PerformanceOverlay::UpdateTheme() {
|
||||
if (UISettings::IsDarkTheme()) {
|
||||
// Dark Theme Colors (your original values)
|
||||
background_color = QColor(20, 20, 20, 200); // Slightly more opaque
|
||||
background_color = QColor(20, 20, 20, 200);
|
||||
border_color = QColor(60, 60, 60, 120);
|
||||
text_color = QColor(220, 220, 220, 255);
|
||||
graph_background_color = QColor(40, 40, 40, 100);
|
||||
} else {
|
||||
// Light Theme Colors
|
||||
background_color = QColor(245, 245, 245, 220);
|
||||
border_color = QColor(200, 200, 200, 120);
|
||||
text_color = QColor(20, 20, 20, 255);
|
||||
graph_background_color = QColor(220, 220, 220, 100);
|
||||
}
|
||||
update(); // Force a repaint with the new colors
|
||||
update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user