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shader_recompiler: TXQ: Skip QueryLevels when possible
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@@ -320,9 +320,10 @@ public:
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[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
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const F32& dref, const F32& lod,
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const Value& offset, TextureInstInfo info);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
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TextureInstInfo info);
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const IR::U1& skip_mips);
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[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
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const IR::U1& skip_mips, TextureInstInfo info);
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[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
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TextureInstInfo info);
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