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shader_bytecode: Fixup encoding
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@@ -609,7 +609,7 @@ union Instruction {
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BitField<31, 1, u64> negate_b;
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BitField<30, 1, u64> abs_b;
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BitField<28, 2, HalfType> type_b;
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BitField<28 , 2, HalfType> type_b;
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BitField<35, 2, HalfType> type_c;
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} alu_half;
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