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audio_core: Use s16 where possible for audio samples.
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@@ -34,7 +34,7 @@ public:
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void StopStream(StreamPtr stream);
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/// Queues a buffer into the specified audio stream, returns true on success
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data);
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private:
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SinkPtr sink;
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