mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-19 18:53:32 +00:00
@@ -2,6 +2,8 @@
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QApplication>
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#include <QPalette>
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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@@ -33,34 +35,50 @@ namespace UISettings {
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}};
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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const auto& theme_name = UISettings::values.theme;
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// Priority 1: Check for explicitly chosen dark themes.
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if (theme_name == "qdarkstyle" || theme_name == "colorful_dark" ||
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theme_name == "qdarkstyle_midnight_blue" || theme_name == "colorful_midnight_blue") {
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return true;
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}
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// Priority 2: Check for adaptive themes ("default" and "colorful").
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if (theme_name == "default" || theme_name == "colorful") {
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const QPalette palette = qApp->palette();
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const QColor text_color = palette.color(QPalette::WindowText);
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const QColor base_color = palette.color(QPalette::Window);
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return text_color.value() > base_color.value();
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}
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// Fallback for any other unknown themes is to assume they are light.
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return false;
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}
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Values values = {};
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// definition for the function.
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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switch (ratio) {
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R32_9:
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return height * 32 / 9;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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break;
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R32_9:
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return height * 32 / 9;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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break;
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}
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return height * 16 / 9;
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}
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void SaveWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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void(FS::CreateParentDir(window_state_config_loc));
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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@@ -78,12 +96,12 @@ namespace UISettings {
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "window_state.ini");
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "qt-config.ini");
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FS::PathToUTF8String(FS::GetCitronPath(FS::CitronPath::ConfigDir) / "qt-config.ini");
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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@@ -91,11 +109,11 @@ namespace UISettings {
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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@@ -107,15 +125,15 @@ namespace UISettings {
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.configure_dialog_geometry =
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config.value(QStringLiteral("configureDialogGeometry")).toByteArray();
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config.value(QStringLiteral("configureDialogGeometry")).toByteArray();
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values.per_game_configure_geometry =
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config.value(QStringLiteral("perGameConfigureGeometry")).toByteArray();
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config.value(QStringLiteral("perGameConfigureGeometry")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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}
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} // namespace UISettings
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