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shader: Implement TEXS
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@@ -512,6 +512,14 @@ Value IREmitter::UnpackFloat2x16(const U32& value) {
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return Inst(Opcode::UnpackFloat2x16, value);
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}
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U32 IREmitter::PackHalf2x16(const Value& vector) {
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return Inst<U32>(Opcode::PackHalf2x16, vector);
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}
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Value IREmitter::UnpackHalf2x16(const U32& value) {
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return Inst(Opcode::UnpackHalf2x16, value);
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}
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F64 IREmitter::PackDouble2x32(const Value& vector) {
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return Inst<F64>(Opcode::PackDouble2x32, vector);
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}
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