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Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
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@@ -136,6 +136,8 @@ public:
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// The left/right bounds of the address space covered by heap_memory.
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VAddr heap_start = 0, heap_end = 0;
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u32 heap_used = 0, linear_heap_used = 0, misc_memory_used = 0;
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MemoryRegionInfo* memory_region = nullptr;
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/// Bitmask of the used TLS slots
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