mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-19 10:43:33 +00:00
Revert "fix: resolve X11 macro conflicts with enum values and Qt constants"
This reverts commit c32ac3b3c1.
This commit is contained in:
@@ -103,7 +103,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(
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if (!this->isActiveWindow()) {
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::Type::KeyPress, key, Qt::NoModifier);
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(tree_view, event);
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SelectUser(tree_view->currentIndex());
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});
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@@ -35,7 +35,7 @@ GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObje
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::Type::KeyRelease)
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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@@ -479,7 +479,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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}
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// Only send events to visible and properly initialized views
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QKeyEvent* event = new QKeyEvent(QEvent::Type::KeyPress, key, Qt::NoModifier);
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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if (tree_view->isVisible() && tree_view->model()) {
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QCoreApplication::postEvent(tree_view, event);
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@@ -487,7 +487,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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if (list_view->isVisible() && list_view->model()) {
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// Create a new event for the list view to avoid double deletion
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QKeyEvent* list_event = new QKeyEvent(QEvent::Type::KeyPress, key, Qt::NoModifier);
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QKeyEvent* list_event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(list_view, list_event);
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}
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});
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@@ -1843,7 +1843,7 @@ bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletPa
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const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
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static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
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if (result == Core::SystemResultStatus::SystemSuccess &&
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if (result == Core::SystemResultStatus::Success &&
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system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
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drd_callout) {
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UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
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@@ -1858,7 +1858,7 @@ bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletPa
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"wiki</a>. This message will not be shown again."));
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}
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if (result != Core::SystemResultStatus::SystemSuccess) {
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if (result != Core::SystemResultStatus::Success) {
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switch (result) {
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case Core::SystemResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
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@@ -1943,11 +1943,11 @@ void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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if (res2 == Loader::ResultStatus::LoaderSuccess && file_type == Loader::FileType::NCA) {
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if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
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provider->AddEntry(FileSys::TitleType::Application,
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FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
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file);
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} else if (res2 == Loader::ResultStatus::LoaderSuccess &&
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} else if (res2 == Loader::ResultStatus::Success &&
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(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
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const auto nsp = file_type == Loader::FileType::NSP
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? std::make_shared<FileSys::NSP>(file)
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@@ -1983,7 +1983,7 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index);
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if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::LoaderSuccess &&
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if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
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type == StartGameType::Normal) {
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// Load per game settings
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const auto file_path =
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@@ -2081,7 +2081,7 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
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title_version = metadata.first->GetVersionString();
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title_name = metadata.first->GetApplicationName();
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}
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if (res != Loader::ResultStatus::LoaderSuccess || title_name.empty()) {
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if (res != Loader::ResultStatus::Success || title_name.empty()) {
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title_name = Common::FS::PathToUTF8String(
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std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
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.filename());
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@@ -2853,7 +2853,7 @@ void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
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const auto result = ContentManager::VerifyGameContents(*system, game_path, QtProgressCallback);
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progress.close();
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switch (result) {
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case ContentManager::GameVerificationResult::VerificationSuccess:
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case ContentManager::GameVerificationResult::Success:
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QMessageBox::information(this, tr("Integrity verification succeeded!"),
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tr("The operation completed successfully."));
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break;
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@@ -3094,7 +3094,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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icon_image_file = control.second->ReadAllBytes();
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::LoaderSuccess) {
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_data =
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@@ -3195,7 +3195,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
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const auto v_file = Core::GetGameFileFromPath(vfs, file);
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const auto loader = Loader::GetLoader(*system, v_file);
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if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::LoaderSuccess) {
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if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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QMessageBox::information(this, tr("Properties"),
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tr("The game properties could not be loaded."));
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return;
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@@ -3339,7 +3339,7 @@ void GMainWindow::OnMenuInstallToNAND() {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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switch (result) {
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case ContentManager::InstallResult::InstallSuccess:
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case ContentManager::InstallResult::Success:
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new_files.append(QFileInfo(file).fileName());
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break;
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case ContentManager::InstallResult::Overwrite:
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@@ -4119,7 +4119,7 @@ bool GMainWindow::question(QWidget* parent, const QString& title, const QString&
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new ControllerNavigation(system->HIDCore(), box_dialog);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[box_dialog](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::Type::KeyPress, key, Qt::NoModifier);
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(box_dialog, event);
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});
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int res = box_dialog->exec();
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@@ -5034,7 +5034,7 @@ bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installe
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const auto entries = installed.ListEntriesFilter(title_type, record_type);
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for (const auto& entry : entries) {
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if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
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installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::LoaderSuccess) {
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installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
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available_title_ids.insert({entry.title_id, title_type, record_type});
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}
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}
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@@ -102,7 +102,7 @@ void UpdaterDialog::OnUpdateCompleted(Updater::UpdaterService::UpdateResult resu
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progress_timer->stop();
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switch (result) {
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case Updater::UpdaterService::UpdateResult::UpdateSuccess:
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case Updater::UpdaterService::UpdateResult::Success:
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ShowCompletedState();
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break;
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case Updater::UpdaterService::UpdateResult::Cancelled:
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@@ -329,7 +329,7 @@ QString UpdaterDialog::FormatBytes(qint64 bytes) const {
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QString UpdaterDialog::GetUpdateMessage(Updater::UpdaterService::UpdateResult result) const {
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switch (result) {
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case Updater::UpdaterService::UpdateResult::UpdateSuccess:
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case Updater::UpdaterService::UpdateResult::Success:
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return QStringLiteral("Update completed successfully!");
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case Updater::UpdaterService::UpdateResult::Failed:
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return QStringLiteral("Update failed due to an unknown error.");
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@@ -455,7 +455,7 @@ void UpdaterService::OnDownloadFinished() {
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}
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emit UpdateInstallProgress(100, QStringLiteral("Update completed successfully!"));
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emit UpdateCompleted(UpdateResult::UpdateSuccess, QStringLiteral("Update installed successfully. Please restart the application."));
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emit UpdateCompleted(UpdateResult::Success, QStringLiteral("Update installed successfully. Please restart the application."));
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update_in_progress.store(false);
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CleanupFiles();
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@@ -31,7 +31,7 @@ class UpdaterService : public QObject {
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public:
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enum class UpdateResult {
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UpdateSuccess,
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Success,
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Failed,
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Cancelled,
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NetworkError,
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@@ -387,7 +387,7 @@ int main(int argc, char** argv) {
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case Core::SystemResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
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return -1;
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case Core::SystemResultStatus::SystemSuccess:
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case Core::SystemResultStatus::Success:
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break; // Expected case
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default:
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if (static_cast<u32>(load_result) >
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@@ -301,7 +301,7 @@ struct System::Impl {
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LOG_DEBUG(Core, "Initialized OK");
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return SystemResultStatus::SystemSuccess;
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return SystemResultStatus::Success;
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}
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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@@ -347,7 +347,7 @@ struct System::Impl {
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// Set up the rest of the system.
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SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
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if (init_result != SystemResultStatus::SystemSuccess) {
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if (init_result != SystemResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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ShutdownMainProcess();
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@@ -394,7 +394,7 @@ struct System::Impl {
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room_member->SendGameInfo(game_info);
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}
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status = SystemResultStatus::SystemSuccess;
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status = SystemResultStatus::Success;
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return status;
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}
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@@ -543,7 +543,7 @@ struct System::Impl {
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/// Debugger
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std::unique_ptr<Core::Debugger> debugger;
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SystemResultStatus status = SystemResultStatus::SystemSuccess;
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SystemResultStatus status = SystemResultStatus::Success;
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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@@ -131,7 +131,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class SystemResultStatus : u32 {
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SystemSuccess, ///< Succeeded
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemFiles, ///< Error in finding system files
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@@ -206,7 +206,7 @@ bool PlaceholderCache::Register(RegisteredCache* cache, const NcaID& placeholder
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const auto res = cache->RawInstallNCA(NCA{file}, &VfsRawCopy, false, install);
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if (res != InstallResult::InstallSuccess)
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if (res != InstallResult::Success)
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return false;
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return Delete(placeholder);
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@@ -609,7 +609,7 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex
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// Install Metadata File
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const auto meta_result = RawInstallNCA(**meta_iter, copy, overwrite_if_exists, meta_id_data);
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if (meta_result != InstallResult::InstallSuccess) {
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if (meta_result != InstallResult::Success) {
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return meta_result;
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}
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@@ -628,13 +628,13 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex
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// Create fake cnmt for patch to multiprogram application
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const auto sub_nca_result =
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InstallEntry(*nca, cnmt.GetHeader(), record, overwrite_if_exists, copy);
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if (sub_nca_result != InstallResult::InstallSuccess) {
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if (sub_nca_result != InstallResult::Success) {
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return sub_nca_result;
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}
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continue;
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}
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const auto nca_result = RawInstallNCA(*nca, copy, overwrite_if_exists, record.nca_id);
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if (nca_result != InstallResult::InstallSuccess) {
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if (nca_result != InstallResult::Success) {
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return nca_result;
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}
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}
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@@ -643,7 +643,7 @@ InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_ex
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if (result) {
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return InstallResult::OverwriteExisting;
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}
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return InstallResult::InstallSuccess;
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return InstallResult::Success;
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}
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InstallResult RegisteredCache::InstallEntry(const NCA& nca, TitleType type,
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@@ -798,7 +798,7 @@ InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFuncti
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if (out == nullptr) {
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return InstallResult::ErrorCopyFailed;
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}
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return copy(in, out, VFS_RC_LARGE_COPY_BLOCK) ? InstallResult::InstallSuccess
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return copy(in, out, VFS_RC_LARGE_COPY_BLOCK) ? InstallResult::Success
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: InstallResult::ErrorCopyFailed;
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}
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@@ -33,7 +33,7 @@ using ContentProviderParsingFunction = std::function<VirtualFile(const VirtualFi
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using VfsCopyFunction = std::function<bool(const VirtualFile&, const VirtualFile&, size_t)>;
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enum class InstallResult {
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InstallSuccess,
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Success,
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OverwriteExisting,
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ErrorAlreadyExists,
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ErrorCopyFailed,
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@@ -67,7 +67,7 @@ std::string GetFileTypeString(FileType type);
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/// Return type for functions in Loader namespace
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enum class ResultStatus : u16 {
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LoaderSuccess,
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Success,
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ErrorAlreadyLoaded,
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ErrorNotImplemented,
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ErrorNotInitialized,
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@@ -21,14 +21,14 @@
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namespace ContentManager {
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enum class InstallResult {
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InstallSuccess,
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Success,
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Overwrite,
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Failure,
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BaseInstallAttempted,
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};
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enum class GameVerificationResult {
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VerificationSuccess,
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Success,
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Failed,
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NotImplemented,
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};
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@@ -169,7 +169,7 @@ inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vf
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return InstallResult::Failure;
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}
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if (nsp->GetStatus() != Loader::ResultStatus::LoaderSuccess) {
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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return InstallResult::Failure;
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}
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const auto res =
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@@ -229,7 +229,7 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string&
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const auto id = nca->GetStatus();
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// Game updates necessary are missing base RomFS
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if (id != Loader::ResultStatus::LoaderSuccess &&
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if (id != Loader::ResultStatus::Success &&
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id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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return InstallResult::Failure;
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}
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@@ -306,14 +306,14 @@ inline std::vector<std::string> VerifyInstalledContents(
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if (cancelled) {
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break;
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}
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if (status != Loader::ResultStatus::LoaderSuccess) {
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if (status != Loader::ResultStatus::Success) {
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FileSys::NCA nca(nca_file);
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const auto title_id = nca.GetTitleId();
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std::string title_name = "unknown";
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const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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if (control && control->GetStatus() == Loader::ResultStatus::LoaderSuccess) {
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if (control && control->GetStatus() == Loader::ResultStatus::Success) {
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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provider};
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const auto [nacp, logo] = pm.ParseControlNCA(*control);
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@@ -367,7 +367,7 @@ inline GameVerificationResult VerifyGameContents(
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if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
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return GameVerificationResult::Failed;
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}
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return GameVerificationResult::VerificationSuccess;
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return GameVerificationResult::Success;
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}
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/**
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