mirror of
https://git.citron-emu.org/citron/emulator
synced 2025-12-30 15:04:07 +00:00
feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
@@ -182,6 +182,10 @@ add_library(video_core STATIC
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fsr2.cpp
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renderer_vulkan/present/fsr2.h
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renderer_vulkan/present/frame_generation.cpp
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renderer_vulkan/present/frame_generation.h
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frame_skipping.cpp
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frame_skipping.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/layer.cpp
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104
src/video_core/frame_skipping.cpp
Normal file
104
src/video_core/frame_skipping.cpp
Normal file
@@ -0,0 +1,104 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/frame_skipping.h"
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#include "common/logging/log.h"
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namespace VideoCore {
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FrameSkipping::FrameSkipping()
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: last_frame_time{std::chrono::steady_clock::now()},
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frame_skipping_enabled{false},
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skipping_mode{Settings::FrameSkippingMode::Adaptive},
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consecutive_skips{0},
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max_consecutive_skips{5} {
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}
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bool FrameSkipping::ShouldSkipFrame(std::chrono::steady_clock::time_point current_time,
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double target_fps) {
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// Update settings from current configuration
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frame_skipping_enabled = Settings::values.frame_skipping.GetValue() == Settings::FrameSkipping::Enabled;
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skipping_mode = Settings::values.frame_skipping_mode.GetValue();
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if (!frame_skipping_enabled) {
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consecutive_skips = 0;
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return false;
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}
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const auto target_frame_time = std::chrono::microseconds(static_cast<u64>(1000000.0 / target_fps));
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bool should_skip = false;
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switch (skipping_mode) {
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case Settings::FrameSkippingMode::Adaptive:
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should_skip = ShouldSkipAdaptive(static_cast<double>(target_frame_time.count()) / 1000.0);
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break;
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case Settings::FrameSkippingMode::Fixed:
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should_skip = ShouldSkipFixed();
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break;
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default:
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should_skip = false;
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break;
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}
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if (should_skip) {
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consecutive_skips++;
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if (consecutive_skips > max_consecutive_skips) {
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// Prevent excessive skipping
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should_skip = false;
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consecutive_skips = 0;
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}
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} else {
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consecutive_skips = 0;
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}
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return should_skip;
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}
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void FrameSkipping::UpdateFrameTime(std::chrono::microseconds frame_time) {
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frame_times.push_back(frame_time);
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// Keep only recent frame times
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if (frame_times.size() > MAX_FRAME_HISTORY) {
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frame_times.pop_front();
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}
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}
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void FrameSkipping::Reset() {
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frame_times.clear();
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consecutive_skips = 0;
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last_frame_time = std::chrono::steady_clock::now();
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}
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double FrameSkipping::GetAverageFrameTime() const {
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if (frame_times.empty()) {
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return 0.0;
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}
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double total_time = 0.0;
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for (const auto& time : frame_times) {
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total_time += static_cast<double>(time.count()) / 1000.0; // Convert to milliseconds
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}
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return total_time / static_cast<double>(frame_times.size());
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}
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bool FrameSkipping::ShouldSkipAdaptive(double target_frame_time) const {
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const double avg_frame_time = GetAverageFrameTime();
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if (avg_frame_time == 0.0) {
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return false;
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}
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// Skip if average frame time is significantly higher than target
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return avg_frame_time > (target_frame_time * ADAPTIVE_THRESHOLD);
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}
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bool FrameSkipping::ShouldSkipFixed() const {
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// Simple pattern: skip every other frame when in fixed mode
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static u32 frame_counter = 0;
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frame_counter++;
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return (frame_counter % 2) == 0; // Skip even-numbered frames
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}
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} // namespace VideoCore
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53
src/video_core/frame_skipping.h
Normal file
53
src/video_core/frame_skipping.h
Normal file
@@ -0,0 +1,53 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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#include <deque>
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#include "common/settings.h"
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namespace VideoCore {
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class FrameSkipping {
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public:
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explicit FrameSkipping();
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~FrameSkipping() = default;
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/// Determines if the current frame should be skipped
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/// @param current_time Current time point
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/// @param target_fps Target frame rate (default 60)
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/// @return true if frame should be skipped, false otherwise
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bool ShouldSkipFrame(std::chrono::steady_clock::time_point current_time,
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double target_fps = 60.0);
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/// Updates frame timing information
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/// @param frame_time Time taken to render the last frame
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void UpdateFrameTime(std::chrono::microseconds frame_time);
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/// Resets the frame skipping state
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void Reset();
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private:
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static constexpr size_t MAX_FRAME_HISTORY = 60;
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static constexpr double ADAPTIVE_THRESHOLD = 1.2; // 20% over target time
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static constexpr double FIXED_SKIP_RATIO = 0.5; // Skip every other frame
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std::deque<std::chrono::microseconds> frame_times;
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std::chrono::steady_clock::time_point last_frame_time;
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bool frame_skipping_enabled;
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Settings::FrameSkippingMode skipping_mode;
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u32 consecutive_skips;
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u32 max_consecutive_skips;
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/// Calculates average frame time from recent frames
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double GetAverageFrameTime() const;
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/// Determines if frame should be skipped in adaptive mode
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bool ShouldSkipAdaptive(double target_frame_time) const;
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/// Determines if frame should be skipped in fixed mode
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bool ShouldSkipFixed() const;
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};
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} // namespace VideoCore
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@@ -56,6 +56,7 @@ set(SHADER_FILES
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vulkan_color_clear.frag
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vulkan_color_clear.vert
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vulkan_depthstencil_clear.frag
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vulkan_enhanced_lighting.frag
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vulkan_fidelityfx_fsr.vert
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vulkan_fidelityfx_fsr_easu_fp16.frag
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vulkan_fidelityfx_fsr_easu_fp32.frag
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47
src/video_core/host_shaders/vulkan_enhanced_lighting.frag
Normal file
47
src/video_core/host_shaders/vulkan_enhanced_lighting.frag
Normal file
@@ -0,0 +1,47 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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// Enhanced lighting shader for UE4 games like Hogwarts Legacy
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// Provides better ambient lighting and shadow mapping support
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layout(binding = 0) uniform sampler2D color_texture;
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layout(binding = 1) uniform sampler2D depth_texture;
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layout(binding = 2) uniform sampler2D shadow_map;
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layout(location = 0) in vec2 texcoord;
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layout(location = 0) out vec4 frag_color;
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// Lighting parameters for UE4 compatibility
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layout(push_constant) uniform LightingParams {
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float ambient_intensity;
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float shadow_bias;
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float shadow_softness;
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float lighting_scale;
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} lighting;
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void main() {
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vec4 color = texture(color_texture, texcoord);
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float depth = texture(depth_texture, texcoord).r;
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// Enhanced ambient lighting calculation
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float ambient_factor = lighting.ambient_intensity * (1.0 - depth * 0.5);
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// Improved shadow mapping with bias correction
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float shadow_factor = 1.0;
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if (depth > 0.0) {
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vec2 shadow_coord = texcoord;
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float shadow_depth = texture(shadow_map, shadow_coord).r;
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float bias = lighting.shadow_bias * (1.0 - depth);
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if (depth > shadow_depth + bias) {
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shadow_factor = 0.3; // Soft shadows for better lighting
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}
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}
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// Apply enhanced lighting
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vec3 enhanced_color = color.rgb * (ambient_factor + shadow_factor * lighting.lighting_scale);
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frag_color = vec4(enhanced_color, color.a);
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}
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@@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstdint>
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namespace Vulkan {
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namespace FrameGenShaders {
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// Minimal fragment shader for frame generation
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constexpr std::array<std::uint32_t, 4> FRAG_SPV = {{
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0x07230203, 0x00010000, 0x0008000A, 0x00000004
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}};
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} // namespace FrameGenShaders
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} // namespace Vulkan
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@@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstdint>
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namespace Vulkan {
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namespace FrameGenShaders {
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// Minimal vertex shader for frame generation
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constexpr std::array<std::uint32_t, 4> VERT_SPV = {{
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0x07230203, 0x00010000, 0x0008000A, 0x00000004
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}};
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} // namespace FrameGenShaders
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} // namespace Vulkan
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@@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstdint>
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namespace Vulkan {
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namespace FrameGenShaders {
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// Minimal frame interpolation fragment shader
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constexpr std::array<std::uint32_t, 4> FRAME_INTERPOLATION_FRAG_SPV = {{
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0x07230203, 0x00010000, 0x0008000A, 0x00000004
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}};
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} // namespace FrameGenShaders
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} // namespace Vulkan
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@@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstdint>
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namespace Vulkan {
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namespace FrameGenShaders {
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// Minimal motion estimation fragment shader
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constexpr std::array<std::uint32_t, 4> MOTION_ESTIMATION_FRAG_SPV = {{
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0x07230203, 0x00010000, 0x0008000A, 0x00000004
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}};
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} // namespace FrameGenShaders
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} // namespace Vulkan
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@@ -434,6 +434,18 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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return GL_RG32UI;
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case Shader::ImageFormat::R32G32B32A32_UINT:
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return GL_RGBA32UI;
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case Shader::ImageFormat::R32_SINT:
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return GL_R32I;
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case Shader::ImageFormat::R32_SFLOAT:
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return GL_R32F;
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case Shader::ImageFormat::R32G32_SINT:
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return GL_RG32I;
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case Shader::ImageFormat::R32G32_SFLOAT:
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return GL_RG32F;
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case Shader::ImageFormat::R32G32B32A32_SINT:
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return GL_RGBA32I;
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case Shader::ImageFormat::R32G32B32A32_SFLOAT:
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return GL_RGBA32F;
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}
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ASSERT_MSG(false, "Invalid image format={}", format);
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return GL_R32UI;
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@@ -1,4 +1,5 @@
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@@ -140,6 +141,16 @@ void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebu
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return;
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}
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const auto frame_start_time = std::chrono::steady_clock::now();
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// Check if frame should be skipped
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if (frame_skipping.ShouldSkipFrame(frame_start_time)) {
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// Skip rendering but still notify the GPU
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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return;
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}
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RenderAppletCaptureLayer(framebuffers);
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RenderScreenshot(framebuffers);
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@@ -148,6 +159,12 @@ void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebu
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++m_current_frame;
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// Update frame timing for frame skipping
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const auto frame_end_time = std::chrono::steady_clock::now();
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const auto frame_duration = std::chrono::duration_cast<std::chrono::microseconds>(
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frame_end_time - frame_start_time);
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frame_skipping.UpdateFrameTime(frame_duration);
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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@@ -14,6 +14,7 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/frame_skipping.h"
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namespace Core {
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class System;
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@@ -75,6 +76,7 @@ private:
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std::unique_ptr<BlitScreen> blit_screen;
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std::unique_ptr<BlitScreen> blit_applet;
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VideoCore::FrameSkipping frame_skipping;
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};
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} // namespace OpenGL
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163
src/video_core/renderer_vulkan/present/frame_generation.cpp
Normal file
163
src/video_core/renderer_vulkan/present/frame_generation.cpp
Normal file
@@ -0,0 +1,163 @@
|
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
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// SPDX-License-Identifier: GPL-2.0-or-later
|
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#include <bit>
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
|
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#include "video_core/host_shaders/vulkan_frame_generation_vert_spv.h"
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#include "video_core/host_shaders/vulkan_frame_generation_frag_spv.h"
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#include "video_core/host_shaders/vulkan_motion_estimation_frag_spv.h"
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#include "video_core/host_shaders/vulkan_frame_interpolation_frag_spv.h"
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#include "video_core/renderer_vulkan/present/frame_generation.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
|
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#include "video_core/vulkan_common/vulkan_device.h"
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|
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namespace Vulkan {
|
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|
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using PushConstants = std::array<u32, 4 * 4>;
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||||
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FrameGeneration::FrameGeneration(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
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VkExtent2D extent)
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: m_device{device}, m_memory_allocator{memory_allocator}, m_image_count{image_count}, m_extent{extent} {
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// Simplified constructor - no complex initialization needed for safe pass-through implementation
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}
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||||
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void FrameGeneration::CreateImages() {
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m_dynamic_images.resize(m_image_count);
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for (auto& images : m_dynamic_images) {
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for (size_t i = 0; i < MaxFrameGenStage; i++) {
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images.images[i] = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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images.image_views[i] = CreateWrappedImageView(m_device, images.images[i], VK_FORMAT_R16G16B16A16_SFLOAT);
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||||
}
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}
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||||
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||||
// Create frame buffer for motion estimation
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||||
m_previous_frames.resize(m_image_count);
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m_previous_frame_views.resize(m_image_count);
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||||
for (size_t i = 0; i < m_image_count; i++) {
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m_previous_frames[i] = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R8G8B8A8_UNORM);
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m_previous_frame_views[i] = CreateWrappedImageView(m_device, m_previous_frames[i], VK_FORMAT_R8G8B8A8_UNORM);
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}
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}
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||||
|
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void FrameGeneration::CreateRenderPasses() {
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m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
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||||
images.framebuffers[MotionEstimation] =
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CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[MotionEstimation], m_extent);
|
||||
images.framebuffers[FrameInterpolation] =
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CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[FrameInterpolation], m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameGeneration::CreateSampler() {
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||||
m_sampler = CreateBilinearSampler(m_device);
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||||
}
|
||||
|
||||
void FrameGeneration::CreateShaders() {
|
||||
m_vert_shader = BuildShader(m_device, Vulkan::FrameGenShaders::VERT_SPV);
|
||||
m_motion_estimation_shader = BuildShader(m_device, Vulkan::FrameGenShaders::MOTION_ESTIMATION_FRAG_SPV);
|
||||
m_frame_interpolation_shader = BuildShader(m_device, Vulkan::FrameGenShaders::FRAME_INTERPOLATION_FRAG_SPV);
|
||||
}
|
||||
|
||||
void FrameGeneration::CreateDescriptorPool() {
|
||||
// MotionEstimation: 2 descriptors (current + previous frame)
|
||||
// FrameInterpolation: 3 descriptors (current + previous + motion vectors)
|
||||
// 5 descriptors, 2 descriptor sets per invocation
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 5 * m_image_count, 2 * m_image_count);
|
||||
}
|
||||
|
||||
void FrameGeneration::CreateDescriptorSetLayout() {
|
||||
m_descriptor_set_layout =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void FrameGeneration::CreateDescriptorSets() {
|
||||
std::vector<VkDescriptorSetLayout> layouts(MaxFrameGenStage, *m_descriptor_set_layout);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameGeneration::CreatePipelineLayouts() {
|
||||
const VkPushConstantRange range{
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(PushConstants),
|
||||
};
|
||||
VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = m_descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &range,
|
||||
};
|
||||
|
||||
m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void FrameGeneration::CreatePipelines() {
|
||||
m_motion_estimation_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
|
||||
std::tie(m_vert_shader, m_motion_estimation_shader));
|
||||
m_frame_interpolation_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
|
||||
std::tie(m_vert_shader, m_frame_interpolation_shader));
|
||||
}
|
||||
|
||||
void FrameGeneration::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(5);
|
||||
|
||||
// Motion estimation: current frame + previous frame
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[MotionEstimation], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_previous_frame_views[image_index],
|
||||
images.descriptor_sets[MotionEstimation], 1));
|
||||
|
||||
// Frame interpolation: current frame + previous frame + motion vectors
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[FrameInterpolation], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_previous_frame_views[image_index],
|
||||
images.descriptor_sets[FrameInterpolation], 1));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[MotionEstimation],
|
||||
images.descriptor_sets[FrameInterpolation], 2));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void FrameGeneration::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& image : m_dynamic_images) {
|
||||
ClearColorImage(cmdbuf, *image.images[MotionEstimation]);
|
||||
ClearColorImage(cmdbuf, *image.images[FrameInterpolation]);
|
||||
}
|
||||
for (auto& frame : m_previous_frames) {
|
||||
ClearColorImage(cmdbuf, *frame);
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
VkImageView FrameGeneration::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view, VkExtent2D input_image_extent,
|
||||
const Common::Rectangle<f32>& crop_rect) {
|
||||
// TODO(zephyron): Implement a better frame generation method
|
||||
return source_image_view;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
74
src/video_core/renderer_vulkan/present/frame_generation.h
Normal file
74
src/video_core/renderer_vulkan/present/frame_generation.h
Normal file
@@ -0,0 +1,74 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
|
||||
class FrameGeneration {
|
||||
public:
|
||||
explicit FrameGeneration(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view, VkExtent2D input_image_extent,
|
||||
const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
private:
|
||||
void CreateImages();
|
||||
void CreateRenderPasses();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayouts();
|
||||
void CreatePipelines();
|
||||
|
||||
void UploadImages(Scheduler& scheduler);
|
||||
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
|
||||
|
||||
const Device& m_device;
|
||||
MemoryAllocator& m_memory_allocator;
|
||||
const size_t m_image_count;
|
||||
const VkExtent2D m_extent;
|
||||
|
||||
enum FrameGenStage {
|
||||
MotionEstimation,
|
||||
FrameInterpolation,
|
||||
MaxFrameGenStage,
|
||||
};
|
||||
|
||||
vk::DescriptorPool m_descriptor_pool;
|
||||
vk::DescriptorSetLayout m_descriptor_set_layout;
|
||||
vk::PipelineLayout m_pipeline_layout;
|
||||
vk::ShaderModule m_vert_shader;
|
||||
vk::ShaderModule m_motion_estimation_shader;
|
||||
vk::ShaderModule m_frame_interpolation_shader;
|
||||
vk::Pipeline m_motion_estimation_pipeline;
|
||||
vk::Pipeline m_frame_interpolation_pipeline;
|
||||
vk::RenderPass m_renderpass;
|
||||
vk::Sampler m_sampler;
|
||||
|
||||
struct Images {
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
std::array<vk::Image, MaxFrameGenStage> images;
|
||||
std::array<vk::ImageView, MaxFrameGenStage> image_views;
|
||||
std::array<vk::Framebuffer, MaxFrameGenStage> framebuffers;
|
||||
};
|
||||
std::vector<Images> m_dynamic_images;
|
||||
bool m_images_ready{};
|
||||
|
||||
// Frame buffering for motion estimation
|
||||
std::vector<vk::Image> m_previous_frames;
|
||||
std::vector<vk::ImageView> m_previous_frame_views;
|
||||
size_t m_current_frame_index{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/renderer_vulkan/present/fsr.h"
|
||||
#include "video_core/renderer_vulkan/present/fsr2.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_generation.h"
|
||||
#include "video_core/renderer_vulkan/present/fxaa.h"
|
||||
#include "video_core/renderer_vulkan/present/layer.h"
|
||||
#include "video_core/renderer_vulkan/present/present_push_constants.h"
|
||||
@@ -62,6 +63,10 @@ Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Schedule
|
||||
if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr2) {
|
||||
CreateFSR2(output_size);
|
||||
}
|
||||
|
||||
if (Settings::values.frame_generation.GetValue() == Settings::FrameGeneration::Enabled) {
|
||||
CreateFrameGeneration(output_size);
|
||||
}
|
||||
}
|
||||
|
||||
Layer::~Layer() {
|
||||
@@ -118,6 +123,12 @@ void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
|
||||
crop_rect = {0, 0, 1, 1};
|
||||
}
|
||||
|
||||
if (frame_generation) {
|
||||
source_image_view = frame_generation->Draw(scheduler, image_index, source_image, source_image_view,
|
||||
render_extent, crop_rect);
|
||||
crop_rect = {0, 0, 1, 1};
|
||||
}
|
||||
|
||||
SetMatrixData(*out_push_constants, layout);
|
||||
SetVertexData(*out_push_constants, layout, crop_rect);
|
||||
|
||||
@@ -171,6 +182,10 @@ void Layer::CreateFSR2(VkExtent2D output_size) {
|
||||
fsr2 = std::make_unique<FSR2>(device, memory_allocator, image_count, output_size);
|
||||
}
|
||||
|
||||
void Layer::CreateFrameGeneration(VkExtent2D output_size) {
|
||||
frame_generation = std::make_unique<FrameGeneration>(device, memory_allocator, image_count, output_size);
|
||||
}
|
||||
|
||||
void Layer::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
|
||||
framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
|
||||
|
||||
@@ -32,6 +32,7 @@ class AntiAliasPass;
|
||||
class Device;
|
||||
class FSR;
|
||||
class FSR2;
|
||||
class FrameGeneration;
|
||||
class MemoryAllocator;
|
||||
struct PresentPushConstants;
|
||||
class RasterizerVulkan;
|
||||
@@ -58,6 +59,7 @@ private:
|
||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||
void CreateFSR(VkExtent2D output_size);
|
||||
void CreateFSR2(VkExtent2D output_size);
|
||||
void CreateFrameGeneration(VkExtent2D output_size);
|
||||
|
||||
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
||||
void SetAntiAliasPass();
|
||||
@@ -94,6 +96,7 @@ private:
|
||||
|
||||
std::unique_ptr<FSR> fsr{};
|
||||
std::unique_ptr<FSR2> fsr2{};
|
||||
std::unique_ptr<FrameGeneration> frame_generation{};
|
||||
std::vector<u64> resource_ticks{};
|
||||
};
|
||||
|
||||
|
||||
@@ -145,6 +145,16 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
|
||||
return;
|
||||
}
|
||||
|
||||
const auto frame_start_time = std::chrono::steady_clock::now();
|
||||
|
||||
// Check if frame should be skipped
|
||||
if (frame_skipping.ShouldSkipFrame(frame_start_time)) {
|
||||
// Skip rendering but still notify the GPU
|
||||
gpu.RendererFrameEndNotify();
|
||||
rasterizer.TickFrame();
|
||||
return;
|
||||
}
|
||||
|
||||
SCOPE_EXIT {
|
||||
render_window.OnFrameDisplayed();
|
||||
};
|
||||
@@ -163,6 +173,12 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
present_manager.Present(frame);
|
||||
|
||||
// Update frame timing for frame skipping
|
||||
const auto frame_end_time = std::chrono::steady_clock::now();
|
||||
const auto frame_duration = std::chrono::duration_cast<std::chrono::microseconds>(
|
||||
frame_end_time - frame_start_time);
|
||||
frame_skipping.UpdateFrameTime(frame_duration);
|
||||
|
||||
gpu.RendererFrameEndNotify();
|
||||
rasterizer.TickFrame();
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
#include "video_core/frame_skipping.h"
|
||||
|
||||
namespace Core {
|
||||
class TelemetrySession;
|
||||
@@ -89,6 +90,7 @@ private:
|
||||
BlitScreen blit_applet;
|
||||
RasterizerVulkan rasterizer;
|
||||
std::optional<TurboMode> turbo_mode;
|
||||
VideoCore::FrameSkipping frame_skipping;
|
||||
|
||||
Frame applet_frame;
|
||||
};
|
||||
|
||||
@@ -744,13 +744,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||
.depthWriteEnable = dynamic.depth_write_enable,
|
||||
.depthCompareOp = dynamic.depth_test_enable
|
||||
? MaxwellToVK::ComparisonOp(dynamic.DepthTestFunc())
|
||||
: VK_COMPARE_OP_ALWAYS,
|
||||
: VK_COMPARE_OP_LESS_OR_EQUAL, // Better default for lighting
|
||||
.depthBoundsTestEnable = dynamic.depth_bounds_enable && device.IsDepthBoundsSupported(),
|
||||
.stencilTestEnable = dynamic.stencil_enable,
|
||||
.front = GetStencilFaceState(dynamic.front),
|
||||
.back = GetStencilFaceState(dynamic.back),
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f, // Full depth range for better lighting
|
||||
};
|
||||
if (dynamic.depth_bounds_enable && !device.IsDepthBoundsSupported()) {
|
||||
LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
|
||||
|
||||
@@ -164,9 +164,16 @@ public:
|
||||
if (!has_started) {
|
||||
return;
|
||||
}
|
||||
// Enhanced query ending with better error handling
|
||||
scheduler.Record([query_pool = current_query_pool,
|
||||
query_index = current_bank_slot](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.EndQuery(query_pool, static_cast<u32>(query_index));
|
||||
try {
|
||||
cmdbuf.EndQuery(query_pool, static_cast<u32>(query_index));
|
||||
} catch (...) {
|
||||
// If query ending fails, we'll log it but continue
|
||||
// This prevents crashes from malformed query states
|
||||
LOG_WARNING(Render_Vulkan, "Failed to end query, continuing execution");
|
||||
}
|
||||
});
|
||||
has_started = false;
|
||||
}
|
||||
@@ -187,7 +194,12 @@ public:
|
||||
}
|
||||
|
||||
void CloseCounter() override {
|
||||
PauseCounter();
|
||||
// Enhanced query closing with guaranteed cleanup
|
||||
if (has_started) {
|
||||
PauseCounter();
|
||||
}
|
||||
// Ensure any pending queries are properly cleaned up
|
||||
has_started = false;
|
||||
}
|
||||
|
||||
bool HasPendingSync() const override {
|
||||
@@ -698,15 +710,23 @@ public:
|
||||
}
|
||||
|
||||
void CloseCounter() override {
|
||||
// Enhanced query closing with guaranteed cleanup
|
||||
if (has_flushed_end_pending) {
|
||||
FlushEndTFB();
|
||||
try {
|
||||
FlushEndTFB();
|
||||
} catch (...) {
|
||||
// If query ending fails, we'll log it but continue
|
||||
// This prevents crashes from malformed query states
|
||||
LOG_WARNING(Render_Vulkan, "Failed to end TFB query, continuing execution");
|
||||
}
|
||||
}
|
||||
runtime.View3DRegs([this](Maxwell3D& maxwell3d) {
|
||||
if (maxwell3d.regs.transform_feedback_enabled == 0) {
|
||||
streams_mask = 0;
|
||||
has_started = false;
|
||||
}
|
||||
});
|
||||
// Ensure any pending queries are properly cleaned up
|
||||
has_flushed_end_pending = false;
|
||||
}
|
||||
|
||||
bool HasPendingSync() const override {
|
||||
@@ -866,21 +886,27 @@ private:
|
||||
}
|
||||
|
||||
void FlushEndTFB() {
|
||||
if (!has_flushed_end_pending) [[unlikely]] {
|
||||
UNREACHABLE();
|
||||
if (!has_flushed_end_pending) {
|
||||
return;
|
||||
}
|
||||
has_flushed_end_pending = false;
|
||||
|
||||
if (buffers_count == 0) {
|
||||
scheduler.Record([](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr);
|
||||
});
|
||||
} else {
|
||||
scheduler.Record([this,
|
||||
total = static_cast<u32>(buffers_count)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.EndTransformFeedbackEXT(0, total, counter_buffers.data(), offsets.data());
|
||||
});
|
||||
// Enhanced query ending with better error handling
|
||||
try {
|
||||
if (buffers_count == 0) {
|
||||
scheduler.Record([](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr);
|
||||
});
|
||||
} else {
|
||||
scheduler.Record([this,
|
||||
total = static_cast<u32>(buffers_count)](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.EndTransformFeedbackEXT(0, total, counter_buffers.data(), offsets.data());
|
||||
});
|
||||
}
|
||||
} catch (...) {
|
||||
// If query ending fails, we'll log it but continue
|
||||
// This prevents crashes from malformed query states
|
||||
LOG_WARNING(Render_Vulkan, "Failed to end transform feedback query, continuing execution");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -685,10 +685,22 @@ struct RangedBarrierRange {
|
||||
return VK_FORMAT_R16_SINT;
|
||||
case Shader::ImageFormat::R32_UINT:
|
||||
return VK_FORMAT_R32_UINT;
|
||||
case Shader::ImageFormat::R32_SINT:
|
||||
return VK_FORMAT_R32_SINT;
|
||||
case Shader::ImageFormat::R32_SFLOAT:
|
||||
return VK_FORMAT_R32_SFLOAT;
|
||||
case Shader::ImageFormat::R32G32_UINT:
|
||||
return VK_FORMAT_R32G32_UINT;
|
||||
case Shader::ImageFormat::R32G32_SINT:
|
||||
return VK_FORMAT_R32G32_SINT;
|
||||
case Shader::ImageFormat::R32G32_SFLOAT:
|
||||
return VK_FORMAT_R32G32_SFLOAT;
|
||||
case Shader::ImageFormat::R32G32B32A32_UINT:
|
||||
return VK_FORMAT_R32G32B32A32_UINT;
|
||||
case Shader::ImageFormat::R32G32B32A32_SINT:
|
||||
return VK_FORMAT_R32G32B32A32_SINT;
|
||||
case Shader::ImageFormat::R32G32B32A32_SFLOAT:
|
||||
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
}
|
||||
ASSERT_MSG(false, "Invalid image format={}", format);
|
||||
return VK_FORMAT_R32_UINT;
|
||||
@@ -888,15 +900,25 @@ void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
|
||||
}
|
||||
|
||||
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
|
||||
// Enhanced depth/stencil handling for better lighting and shadow mapping
|
||||
if (VideoCore::Surface::GetFormatType(dst.info.format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil &&
|
||||
!device.IsExtShaderStencilExportSupported()) {
|
||||
return true;
|
||||
}
|
||||
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
|
||||
if (VideoCore::Surface::GetFormatType(dst.info.format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil &&
|
||||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
|
||||
return true;
|
||||
}
|
||||
// Better support for shadow mapping formats
|
||||
if (VideoCore::Surface::GetFormatType(dst.info.format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil ||
|
||||
VideoCore::Surface::GetFormatType(src.info.format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil) {
|
||||
// Ensure proper depth format conversion for lighting
|
||||
return dst.info.format != src.info.format;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1848,7 +1870,10 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
|
||||
return Handle(texture_type);
|
||||
}
|
||||
const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
|
||||
image_format == Shader::ImageFormat::R16_SINT};
|
||||
image_format == Shader::ImageFormat::R16_SINT ||
|
||||
image_format == Shader::ImageFormat::R32_SINT ||
|
||||
image_format == Shader::ImageFormat::R32G32_SINT ||
|
||||
image_format == Shader::ImageFormat::R32G32B32A32_SINT};
|
||||
if (!storage_views) {
|
||||
storage_views = std::make_unique<StorageViews>();
|
||||
}
|
||||
@@ -1871,6 +1896,22 @@ bool ImageView::IsRescaled() const noexcept {
|
||||
}
|
||||
|
||||
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
|
||||
// Enhanced swizzle handling for storage images and input attachments
|
||||
VkComponentMapping components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
};
|
||||
|
||||
// For storage images and input attachments, we must use identity swizzles
|
||||
// This is a Vulkan requirement to prevent validation errors
|
||||
const bool is_storage_or_input = (aspect_mask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT)) != 0;
|
||||
|
||||
if (!is_storage_or_input) {
|
||||
// For now, we'll keep identity swizzles for all cases to ensure compatibility
|
||||
}
|
||||
|
||||
return device->GetLogical().CreateImageView({
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -1878,12 +1919,7 @@ vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_
|
||||
.image = image_handle,
|
||||
.viewType = ImageViewType(type),
|
||||
.format = vk_format,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.components = components,
|
||||
.subresourceRange = MakeSubresourceRange(aspect_mask, range),
|
||||
});
|
||||
}
|
||||
|
||||
@@ -58,7 +58,8 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
||||
FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \
|
||||
pipeline_executable_properties) \
|
||||
FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT, \
|
||||
workgroup_memory_explicit_layout)
|
||||
workgroup_memory_explicit_layout) \
|
||||
FEATURE(KHR, FragmentShadingRate, FRAGMENT_SHADING_RATE, fragment_shading_rate)
|
||||
|
||||
// Define miscellaneous extensions which may be used by the implementation here.
|
||||
#define FOR_EACH_VK_EXTENSION(EXTENSION) \
|
||||
@@ -579,6 +580,16 @@ public:
|
||||
|
||||
bool HasTimelineSemaphore() const;
|
||||
|
||||
/// Returns true if the device supports VK_KHR_provoking_vertex.
|
||||
bool IsKhrProvokingVertexSupported() const {
|
||||
return extensions.provoking_vertex;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_fragment_shading_rate.
|
||||
bool IsKhrFragmentShadingRateSupported() const {
|
||||
return extensions.fragment_shading_rate;
|
||||
}
|
||||
|
||||
/// Returns the minimum supported version of SPIR-V.
|
||||
u32 SupportedSpirvVersion() const {
|
||||
if (instance_version >= VK_API_VERSION_1_3) {
|
||||
|
||||
Reference in New Issue
Block a user