mirror of
https://git.citron-emu.org/citron/emulator
synced 2026-01-14 13:54:21 +00:00
feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes) - Add frame skipping settings (enabled/disabled, adaptive/fixed modes) - Implement frame skipping logic with adaptive and fixed modes - Enhance UE4 crash handling with recovery mechanisms - Add support for signed and float 32-bit image formats across shader backends - Update Vulkan Validation Layers to v1.4.321.0 - Fix duplicate frame skipping options in Qt UI - Improve memory handling for UE4 games (Hogwarts Legacy compatibility) - Add enhanced bindless texture handling with fallback approach - Update Android build configuration and dependencies Signed-off-by: Zephyron <zephyron@citron-emu.org>
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@@ -710,7 +710,20 @@ struct Memory::Impl {
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return GetPointerImpl(
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GetInteger(vaddr),
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[vaddr]() {
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LOG_ERROR(HW_Memory, "Unmapped GetPointer @ 0x{:016X}", GetInteger(vaddr));
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// Enhanced unmapped memory handling
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const u64 addr = GetInteger(vaddr);
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// Check if this is a very low address
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if (addr < 0x1000) {
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LOG_WARNING(HW_Memory, "UE4-style low address read detected @ 0x{:016X}, returning 0 for stability",
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addr);
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// For UE4 games, we'll return 0 for these reads to prevent crashes
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// This is a common pattern in UE4 games where they read from low addresses
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return;
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}
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LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:016X}", sizeof(u8) * 8,
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GetInteger(vaddr));
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},
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[]() {});
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}
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@@ -737,6 +750,18 @@ struct Memory::Impl {
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const u8* const ptr = GetPointerImpl(
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GetInteger(vaddr),
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[vaddr]() {
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// Enhanced unmapped memory handling
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const u64 addr = GetInteger(vaddr);
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// Check if this is a very low address
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if (addr < 0x1000) {
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LOG_WARNING(HW_Memory, "UE4-style low address read detected @ 0x{:016X}, returning 0 for stability",
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addr);
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// For UE4 games, we'll return 0 for these reads to prevent crashes
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// This is a common pattern in UE4 games where they read from low addresses
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return;
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}
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LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:016X}", sizeof(T) * 8,
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GetInteger(vaddr));
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},
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@@ -761,6 +786,18 @@ struct Memory::Impl {
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u8* const ptr = GetPointerImpl(
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GetInteger(vaddr),
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[vaddr, data]() {
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// Enhanced unmapped memory handling for UE4 games like Hogwarts Legacy
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const u64 addr = GetInteger(vaddr);
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// Check if this is a very low address that might be used by UE4
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if (addr < 0x1000) {
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LOG_WARNING(HW_Memory, "UE4-style low address write detected @ 0x{:016X} = 0x{:016X}, ignoring for stability",
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addr, static_cast<u64>(data));
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// For UE4 games, we'll ignore these writes to prevent crashes
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// This is a common pattern in UE4 games where they write to low addresses
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return;
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}
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LOG_ERROR(HW_Memory, "Unmapped Write{} @ 0x{:016X} = 0x{:016X}", sizeof(T) * 8,
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GetInteger(vaddr), static_cast<u64>(data));
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},
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