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rasterizer: Flush and invalidate regions should be 64-bit.
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@@ -25,14 +25,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(VAddr addr, u32 size) = 0;
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u32 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u32 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const void* config) {
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