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state_tracker: workaround channel setup for homebrew
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@@ -135,8 +135,10 @@ public:
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/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
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void UpdateCounters() {
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std::unique_lock lock{mutex};
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const auto& regs = maxwell3d->regs;
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Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
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if (maxwell3d) {
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const auto& regs = maxwell3d->regs;
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Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
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}
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}
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/// Resets a counter to zero. It doesn't disable the query after resetting.
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