Files
comaps/iphone/Maps/UI/Search/SearchOnMap/Presentation/ModalPresentationAnimator.swift
Kiryl Kaveryn 7117a1b954 [ios] make modal screen animation smoother
Signed-off-by: Kiryl Kaveryn <kirylkaveryn@gmail.com>
2025-05-29 09:49:07 +02:00

50 lines
1.8 KiB
Swift

enum PresentationStepChangeAnimation {
case none
case slide
case slideAndBounce
}
final class ModalPresentationAnimator {
private enum Constants {
static let animationDuration: TimeInterval = kDefaultAnimationDuration
static let springDamping: CGFloat = 0.8
static let springVelocity: CGFloat = 0.2
static let controlPoint1: CGPoint = CGPoint(x: 0.25, y: 0.1)
static let controlPoint2: CGPoint = CGPoint(x: 0.15, y: 1.0)
}
static func animate(with stepAnimation: PresentationStepChangeAnimation = .slide,
animations: @escaping (() -> Void),
completion: ((Bool) -> Void)?) {
switch stepAnimation {
case .none:
animations()
completion?(true)
case .slide:
let timing = UICubicTimingParameters(controlPoint1: Constants.controlPoint1,
controlPoint2: Constants.controlPoint2)
let animator = UIViewPropertyAnimator(duration: Constants.animationDuration,
timingParameters: timing)
animator.addAnimations(animations)
animator.addCompletion { position in
completion?(position == .end)
}
animator.startAnimation()
case .slideAndBounce:
let velocity = CGVector(dx: Constants.springVelocity, dy: Constants.springVelocity)
let timing = UISpringTimingParameters(dampingRatio: Constants.springDamping,
initialVelocity: velocity)
let animator = UIViewPropertyAnimator(duration: Constants.animationDuration,
timingParameters: timing)
animator.addAnimations(animations)
animator.addCompletion { position in
completion?(position == .end)
}
animator.startAnimation()
}
}
}