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comaps/shaders/GL/transit_marker.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

22 lines
547 B
GLSL

#ifdef SAMSUNG_GOOGLE_NEXUS
uniform sampler2D u_colorTex;
#endif
varying vec4 v_offsets;
varying vec4 v_color;
void main()
{
vec4 finalColor = v_color;
vec2 radius;
radius.x = max(0.0, abs(v_offsets.x) - v_offsets.z);
radius.y = max(0.0, abs(v_offsets.y) - v_offsets.w);
float maxRadius = 1.0;
float aaRadius = 0.9;
float stepValue = smoothstep(aaRadius * aaRadius, maxRadius * maxRadius, dot(radius.xy, radius.xy));
finalColor.a = finalColor.a * (1.0 - stepValue);
gl_FragColor = samsungGoogleNexusWorkaround(finalColor);
}