Files
comaps/libs/shaders/GL/debug_rect.fsh.glsl
2025-08-17 08:30:56 +02:00

12 lines
141 B
GLSL

layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
vec4 u_color;
};
void main()
{
v_FragColor = u_color;
}