Files
comaps/libs/shaders/GL/smaa_final.vsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

17 lines
416 B
GLSL

// Implementation of Subpixel Morphological Antialiasing (SMAA) is based on https://github.com/iryoku/smaa
attribute vec2 a_pos;
attribute vec2 a_tcoord;
uniform vec4 u_framebufferMetrics;
varying vec2 v_colorTexCoords;
varying vec4 v_offset;
void main()
{
v_colorTexCoords = a_tcoord;
v_offset = u_framebufferMetrics.xyxy * vec4(1.0, 0.0, 0.0, 1.0) + a_tcoord.xyxy;
gl_Position = vec4(a_pos, 0.0, 1.0);
}