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comaps/shaders/Metal/system.metal
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

59 lines
1.1 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef struct
{
float2 a_position [[attribute(0)]];
} Vertex_T;
typedef struct
{
float4 position [[position]];
} Fragment_T;
typedef struct
{
float4 u_color;
} Uniforms_T;
typedef struct
{
float4 color [[color(0)]];
float depth [[depth(any)]];
} Fragment_Output;
typedef struct
{
float depth [[depth(any)]];
} Fragment_DepthOutput;
vertex Fragment_T vsCleaner(const Vertex_T in [[stage_in]])
{
Fragment_T out;
out.position = float4(in.a_position, 0.0, 1.0);
return out;
}
fragment float4 fsClearColor(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]])
{
return uniforms.u_color;
}
fragment Fragment_DepthOutput fsClearDepth(const Fragment_T in [[stage_in]])
{
Fragment_DepthOutput out;
out.depth = 1.0;
return out;
}
fragment Fragment_Output fsClearColorAndDepth(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]])
{
Fragment_Output out;
out.color = uniforms.u_color;
out.depth = 1.0;
return out;
}